On Thursday, July 5, 2018 at 4:50:41 PM UTC-7, ***@yahoo.com wrote:
[...]
Post by m***@yahoo.comArmor has been changed so MC3 is very hard to get, and MC3 along with
magic resistance is even harder to get. Classes/alignments who can get
magic resistance artifacts now have a huge advantage.
Definitely harder for spoiled players who know about magic cancellation
and how to acquire it. Only harder for unspoiled players who always picked
Wizard role without realizing that their starting cloak made things much
easier for another reason besides magic resistance. I'll give you this one;
the best MC is harder to get and without it the game is harder once you
reach nastier monsters. And even with the best MC, the game is harder.
MC2 is still easy to come by but provides only 60% protection against
various special attacks compared to 67% in 3.4.3, and to MC3's 90%
protection in 3.6.x and 98% in 3.4.3.
Post by m***@yahoo.comCredic cloning is near impossible pets only pick up one piece of gold.
That was a ridiculous abuse and this fix was a rather strange way to nerf
it (and only 'works' for ordinary pets; ones with hands still pick up whole
stacks). But clearing out a shop without paying a zorkmid is still feasible
so this is just whinging that you have to spend more time if you want to
take all the shop's goods without actually spending the gold to buy
anything.
Post by m***@yahoo.comAlchemy is much harder and you won't convert all potions in the stack only a few.
The "and" does belong in that sentence. Alchemy is exactly as easy or difficult
to perform as before but the fact that it affects only subsets of large stacks
does make it less effective. Unspoiled players will never notice the difference.
Note that water is handled as an exception and can still be blessed (or cursed)
in absurdly large quantities in one #dip.
Post by m***@yahoo.comThere's a minetown variant with NO SHOPS. SUCKS!
One out of how many variants? Seven, so you'll usually have access to some
shops there. Despite potentially making things much harder for particular
games, that is inconsequential in the general case. (It hasn't become harder
by 1 out of 7 since many of those 1 will end before reaching mine town.)
Prior to adding the mines and their town, there were no guaranteed shops at
all and the only guaranteed altars were in the endgame. And prior to the
first endgame, there weren't any guaranteed altars either. (Actually, there
might not have any altars at all way back then.) NetHack giveth and NetHack
taketh away, or something like that....
Post by m***@yahoo.comWizard can attack you before you've even woken him up! (I discovered this)
I think that was a bug in 3.6.0 which was fixed in 3.6.1, but I'm not sure.
Post by m***@yahoo.comCan't levitate on plane of water. If you get knocked out of the air bubble it
will blank your potions and scrolls unless protected by greased bag (1 round)
or by oilskin bag (now you need an oilskin bag or risk ruining important potions
scrolls)
That level is harder if you relied on levitation, but no different if you didn't.
No one has ever been able to explain where you were levitating that was
out of the water.
Levitation is still useful, to have controlled movement while inside an air
bubble. The bubbles move and merge in addition to growing and shrinking,
making it possible to [eventually] reach the exit portal without ever entering
the water.
Post by m***@yahoo.comAstral plane is enlarged 75% of the time and there's more monsters and a
farther distance to go.
This had me baffled for a minute, but you're referring to the change in
behavior of helms of opposite alignment. Your math needs a lot of work.
There's still a 1/3 chance to reach the correct altar first, and then if it's
not the correct one, a 50:50 chance to be able to take advantage of a
single helm. The only difference from 3.4.3 is that uncursing the helm
doesn't give neutral characters a chance to try again if the 50:50 chance
fails. (For lawfuls and chaotics, the 50:50 chance is whether the 'wrong'
altar is their true opposite instead of neutral, so uncursing the helm never
gave them a chance to retry.)
That's 2/3 chance overall--for every character regardless of alignment--to
be able to finish at the first temple visited. 1/3 chance for a clean finish,
1/3 chance to betray the god who sent you on the recover-the-Amulet
mission and finish by giving the Amulet to his/her/its rival, and 1/3 chance
to need to explore more of the normal-sized level to reach another temple.
So this is only "harder" if you always play neutral characters and don't
bother making any pretense at role playing. I won't quibble about the
latter; nethack is much more of a strategy game than an actual role
playing one, but always playing neutral, particularly if that's because it
allows a cheesy shortcut at the end, gets no sympathy.
Post by m***@yahoo.comSome of the weapons have been upgraded a bit, notably the banes.
They still don't compensate for how much harder this version is.
You're thoroughly spoiled with 3.4.3 and are upset that some of the
strategies you've grown to rely on aren't reliable any more. That isn't
quite the same thing as "harder" when there are generally lots of other
possible strategies.
But that being said, I agree that 3.6.x is harder than 3.4.3. But not nearly
so much harder as to stick with old bugs which were fixed years ago when
you could be encountering shiny new ones.. :-}
No doubt 3.6.x has its own shortcuts that just aren't known yet. I'm not
thinking of anything in particular that I know about and others don't. Just
in general, a game this size will always have unanticipated 'features' which
haven't been noticed, and attempts to fix one thing accidentally breaking
something else. "The dev-team thinks of everything", but sometimes not
until after others have pointed out things for them.