Discussion:
[pulseaudio-tickets] [Bug 56993] New: Implement opus audio compression
b***@freedesktop.org
2012-11-11 19:59:31 UTC
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https://bugs.freedesktop.org/show_bug.cgi?id=56993

Priority: medium
Bug ID: 56993
CC: ***@poettering.net
Assignee: pulseaudio-***@lists.freedesktop.org
Summary: Implement opus audio compression
QA Contact: pulseaudio-***@lists.freedesktop.org
Severity: enhancement
Classification: Unclassified
OS: All
Reporter: ***@project-insanity.org
Hardware: Other
Status: NEW
Version: unspecified
Component: core
Product: PulseAudio

Hello,
I would like to see audio compression for streaming audio in the network.
Especially the new codec Opus could be usefull, because it's very fast
(low-latency) and efficent (good sound quality with low bitrates).
Such a feature would allow me to stream audio via wifi, what currently doesn't
work with a normal tcp.sink.

Best regards,
Jonas
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b***@freedesktop.org
2012-11-22 22:51:39 UTC
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--- Comment #1 from Tanu Kaskinen <***@iki.fi> ---
Thanks for the suggestion. This was actually already in the plans in the sense
that "we want this" (but good that it's now in Bugzilla too). Unfortunately, I
think nobody has plans to do this in the near future. Patches welcome!
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b***@freedesktop.org
2013-11-11 16:04:58 UTC
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--- Comment #2 from Francesco Frassinelli <***@gmail.com> ---
Opus compression would be great :) Any news?
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b***@freedesktop.org
2013-11-11 20:07:43 UTC
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--- Comment #3 from Tanu Kaskinen <***@iki.fi> ---
No news.
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b***@freedesktop.org
2015-06-21 00:47:34 UTC
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--- Comment #4 from Hussam Al-Tayeb <***@visp.net.lb> ---
Speex website suggests Opus. This would be a nice addition.
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b***@freedesktop.org
2015-07-15 16:54:16 UTC
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Gerrit Wyen <***@ionscale.com> changed:

What |Removed |Added
----------------------------------------------------------------------------
CC| |***@ionscale.com

--- Comment #5 from Gerrit Wyen <***@ionscale.com> ---
Created attachment 117144
--> https://bugs.freedesktop.org/attachment.cgi?id=117144&action=edit
patch that adds opus compression to protocol-native/module-tunnel-sink-new

here is a patch that adds opus compression to
protocol-native/module-tunnel-sink-new

steps to use it:
1. apply patch on client and server (make sure libopus/libopus-dev is
installed), compile
2. add client ip to access list of server (load-module
module-native-protocol-tcp auth-ip-acl=CLIENTIP)
3. setup new tunnel on the client (load-module module-tunnel-sink-new
sink_name=tunnel server=tcp:SERVERIP:4713 sink="alsa_output.default"
compression="opus")
4. select tunnel as your sink
5. enjoy audio compression
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b***@freedesktop.org
2015-07-15 16:57:05 UTC
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--- Comment #6 from Arun Raghavan <***@accosted.net> ---
I'm quite against the idea of having codec support in PulseAudio itself.

In my opinion, the right way to do this is to first move our RTP support to use
GStreamer under the hood, and then potentially use that to do encoding if
needed.
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b***@freedesktop.org
2016-01-31 21:00:31 UTC
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--- Comment #7 from gavin_darkglider <***@yahoo.com> ---
Created attachment 121428
--> https://bugs.freedesktop.org/attachment.cgi?id=121428&action=edit
Same as opus patch, with extra patches to fix module-combine-sink with network
sinks.

origina patch works great, I found that setting the compression-frame_size=960
after compression="opus" helped with streaming video audio glitches, due to
network not being able to handle it.

I have also worked this patch(attached) into another patch, that adds rtpoll
support to module-tunnel-sink-new, and module-tunnel-source-new, and mainloop
support to rtpoll, so you can now set up multiple servers, and combine them
into one sink, without crashing pulseaudio.

Credit for original patches: Tanu Kaskinen, and Gerrit Wyen, and of coarse
me(Gavin_Darkglider), for manually applying, and testing all of these patches
against pulseaudio 8, but I would assume with a few offset changes it would
also patch 7.1.
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b***@freedesktop.org
2016-03-09 21:23:05 UTC
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--- Comment #8 from Tobias <***@gmail.com> ---
Hi,

I tried to compile this patch on my Raspberry PI (Raspbian Jessie).
If I try to load the tunnel module, I get the following error message:

symbol pa_stream_write_compressed, version PULSE_0 not defined in file
libpulse.so.0 with link time reference

What`s going wrong there?
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b***@freedesktop.org
2016-06-01 08:55:58 UTC
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--- Comment #9 from Nito Martinez <***@qindel.es> ---
Hi,

I have tried the module and it is working fine.

Question, is it possible to configure also the input source?

I tried the obvious one like:

pacmd
load-module module-tunnel-source-new source_name=my_tunnel server=tcp:127.0.0.1:7100 source="alsa_input.pci-0000_00_1f.3.analog-stereo" compression="opus"
but it is complaining (without the compression parameter it works fine) :-)

Is this supported in this patch? or is some more work pending to get this
working? Or am I am approaching this in the wrong way?

My objective is to get a remote SIP client working.

Great patch :)
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b***@freedesktop.org
2017-08-04 12:53:08 UTC
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--- Comment #10 from Tanu Kaskinen <***@iki.fi> ---
(In reply to Arun Raghavan from comment #6)
Post by b***@freedesktop.org
I'm quite against the idea of having codec support in PulseAudio itself.
In my opinion, the right way to do this is to first move our RTP support to
use GStreamer under the hood, and then potentially use that to do encoding
if needed.
The RTP modules are not useful when talking about a tunnel setup or a direct
client-server connection over TCP. Can you clarify, are you against any
compressed audio implementation in the native protocol, and if yes, why
exactly?

There's a new version of the opus patch, and I thought I'd start reviewing it:
https://patchwork.freedesktop.org/patch/169038/
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b***@freedesktop.org
2017-08-07 04:06:07 UTC
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b***@freedesktop.org
2017-08-08 02:47:23 UTC
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--- Comment #12 from Arun Raghavan <***@accosted.net> ---
FWIW, if the compression were just limited to being within the tunnel modules,
I would have said it might be okay to add this in, since it can always be
replaced with something more generic in the future. The patch does add this via
public API, though, so that part makes it a no-go from my perspective.
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b***@freedesktop.org
2017-08-18 04:21:52 UTC
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--- Comment #13 from Tanu Kaskinen <***@iki.fi> ---
(In reply to Arun Raghavan from comment #12)
Post by b***@freedesktop.org
FWIW, if the compression were just limited to being within the tunnel
modules, I would have said it might be okay to add this in, since it can
always be replaced with something more generic in the future. The patch does
add this via public API, though, so that part makes it a no-go from my
perspective.
I don't like the public API changes either, but if we assume that those can be
eliminated, are you against adding opus support to the native protocol? As far
as I can see, it's not possible to limit this to just the tunnel modules,
because they use the native protocol and the other end doesn't have any special
handling for tunnels, they are just normal client connections.

Even if we were to use GStreamer instead of libopus, I think the native
protocol would have to specifically support opus. We can't offload the codec
negotiation to GStreamer in the native protocol (in the RTP modules we might be
able to do that).

So, are you against any compression support in the native protocol or not?
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b***@freedesktop.org
2017-08-18 06:05:57 UTC
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--- Comment #14 from Arun Raghavan <***@accosted.net> ---
(In reply to Tanu Kaskinen from comment #13)
[...]
Post by b***@freedesktop.org
Even if we were to use GStreamer instead of libopus, I think the native
protocol would have to specifically support opus. We can't offload the codec
negotiation to GStreamer in the native protocol (in the RTP modules we might
be able to do that).
In the RTP case, I imagine the negotiation would be part of configuration for
the module (therefore in PA), and that is okay. It's particularly working with
the compressed bitstream (encoding/decoding/parsing) that I think does not
belong in PA.
Post by b***@freedesktop.org
So, are you against any compression support in the native protocol or not?
I am not in favour of having encoding/decoding being part of our protocol. This
added complexity in the native protocol is not worth the gains for the (imo)
relatively uncommon use-case of tunnel modules.

I'm not against the native protocol supporting compressed audio. i.e. clients
providing compressed audio for devices that support compressed playback. in
fact, this is something I would actively like to have, but there are tricky
bits to deal with latency reporting, rewinds, etc.

That said, if we had this, then the tunnel modules themselves could do the
encode/decode.

I am curious about your views on this -- do you think this is something we
should add to the native protocol, or are you batting for this since the work
has been done, or ...?
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b***@freedesktop.org
2017-08-20 09:21:12 UTC
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--- Comment #15 from Tanu Kaskinen <***@iki.fi> ---
(In reply to Arun Raghavan from comment #14)
Post by b***@freedesktop.org
(In reply to Tanu Kaskinen from comment #13)
Post by b***@freedesktop.org
So, are you against any compression support in the native protocol or not?
I am not in favour of having encoding/decoding being part of our protocol.
This added complexity in the native protocol is not worth the gains for the
(imo) relatively uncommon use-case of tunnel modules.
Ok, so if it was up to you, tunnels would never ever transparently compress the
audio that gets sent over the network, because that causes an uncomfortable
amount of complexity in the native protocol.
Post by b***@freedesktop.org
I'm not against the native protocol supporting compressed audio. i.e.
clients providing compressed audio for devices that support compressed
playback. in fact, this is something I would actively like to have, but
there are tricky bits to deal with latency reporting, rewinds, etc.
Isn't this already supported? Or do you mean avoiding the IEC61937 wrapping?
Post by b***@freedesktop.org
That said, if we had this, then the tunnel modules themselves could do the
encode/decode.
I don't follow.
Post by b***@freedesktop.org
I am curious about your views on this -- do you think this is something we
should add to the native protocol, or are you batting for this since the
work has been done, or ...?
In my opinion tunnels should not be forever doomed to waste bandwidth. The
patch that was submitted should be reviewed, and I wouldn't like to give a
response of "will not accept the feature, don't try again". I haven't looked
deeply into the patch, so I don't know how close it's to my liking, but in
principle transparent encoding/decoding in the TCP transport doesn't seem very
complicated. It shouldn't affect e.g. rewinding, if all buffers are PCM, and
just the in-transit data is compressed.
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b***@freedesktop.org
2017-08-22 04:11:38 UTC
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--- Comment #16 from Arun Raghavan <***@accosted.net> ---
(In reply to Tanu Kaskinen from comment #15)
Post by b***@freedesktop.org
(In reply to Arun Raghavan from comment #14)
Post by b***@freedesktop.org
(In reply to Tanu Kaskinen from comment #13)
Post by b***@freedesktop.org
So, are you against any compression support in the native protocol or not?
I am not in favour of having encoding/decoding being part of our protocol.
This added complexity in the native protocol is not worth the gains for the
(imo) relatively uncommon use-case of tunnel modules.
Ok, so if it was up to you, tunnels would never ever transparently compress
the audio that gets sent over the network, because that causes an
uncomfortable amount of complexity in the native protocol.
Actually, I did later add a way forwards -- support for compressed audio in the
protocol (with compression left to clients, which tunnel could potentially do).

It's not just uncomfortable complexity, but also a commitment to a single
codec, a single implementation of that codec, or later exploding our internals
to become a mini multimedia framework if we want to support more.
Post by b***@freedesktop.org
Post by b***@freedesktop.org
I'm not against the native protocol supporting compressed audio. i.e.
clients providing compressed audio for devices that support compressed
playback. in fact, this is something I would actively like to have, but
there are tricky bits to deal with latency reporting, rewinds, etc.
Isn't this already supported? Or do you mean avoiding the IEC61937 wrapping?
I mean without IEC61937 payloading, yes. Think AAC/MP3 in Bluetooth, or an ALSA
compressed device that does decode + render.
Post by b***@freedesktop.org
Post by b***@freedesktop.org
That said, if we had this, then the tunnel modules themselves could do the
encode/decode.
I don't follow.
Post by b***@freedesktop.org
I am curious about your views on this -- do you think this is something we
should add to the native protocol, or are you batting for this since the
work has been done, or ...?
In my opinion tunnels should not be forever doomed to waste bandwidth. The
patch that was submitted should be reviewed, and I wouldn't like to give a
response of "will not accept the feature, don't try again". I haven't looked
deeply into the patch, so I don't know how close it's to my liking, but in
principle transparent encoding/decoding in the TCP transport doesn't seem
very complicated. It shouldn't affect e.g. rewinding, if all buffers are
PCM, and just the in-transit data is compressed.
Except of course, it affects all the transports of the native protocol, not
just TCP.
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b***@freedesktop.org
2017-08-27 12:12:29 UTC
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--- Comment #17 from Tanu Kaskinen <***@iki.fi> ---
(In reply to Arun Raghavan from comment #16)
Post by b***@freedesktop.org
Actually, I did later add a way forwards -- support for compressed audio in
the protocol (with compression left to clients, which tunnel could
potentially do).
You seemed to talk only about hardware decoding, which is a different use case
than saving bandwidth with regular hardware that expects PCM only. Or did I
understand you wrong?
Post by b***@freedesktop.org
It's not just uncomfortable complexity, but also a commitment to a single
codec, a single implementation of that codec, or later exploding our
internals to become a mini multimedia framework if we want to support more.
Committing to one codec seems a way better alternative than sticking to PCM
only. If we had implemented this feature earlier, we might have chosen vorbis,
and that choice might be slightly annoying now that we have a better codec
available, but being stuck to PCM and vorbis would still be much better than
being stuck to PCM.

Not that I think we absolutely have to stick to just one codec. If someone
wants a different codec later, we can discuss at that time whether it makes
sense to add support for that codec or not.

Why do you say that we'd be committing to a single implementation of a codec?
AFAIK, there's a specification, and conforming implementations are supposed to
be interoperable.
Post by b***@freedesktop.org
Post by b***@freedesktop.org
In my opinion tunnels should not be forever doomed to waste bandwidth. The
patch that was submitted should be reviewed, and I wouldn't like to give a
response of "will not accept the feature, don't try again". I haven't looked
deeply into the patch, so I don't know how close it's to my liking, but in
principle transparent encoding/decoding in the TCP transport doesn't seem
very complicated. It shouldn't affect e.g. rewinding, if all buffers are
PCM, and just the in-transit data is compressed.
Except of course, it affects all the transports of the native protocol, not
just TCP.
Affects how? Surely we'd never enable compression over unix sockets or shm.
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b***@freedesktop.org
2018-07-30 10:31:29 UTC
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