Denis Washington
2010-02-04 17:36:04 UTC
Date: Wed, 28 Oct 2009 20:05:02
Subject: Re: [CsMain] Release cycle
I agree with all these points. However I would like to point out that
I no longer have the motivation and time to work on such administrative
things like releasing and websites and so on. I would very much prefer
to have someone (or a group of people) dedicated to this task.
I of course still plan to work on Crystal Space and CEL on a technical
level.
Greetings,
Hello,Subject: Re: [CsMain] Release cycle
I agree with all these points. However I would like to point out that
I no longer have the motivation and time to work on such administrative
things like releasing and websites and so on. I would very much prefer
to have someone (or a group of people) dedicated to this task.
I of course still plan to work on Crystal Space and CEL on a technical
level.
Greetings,
I have been steadily looking for some way to get into game programming
with open-source tools, and for some time now, I am very interested in
the Crystal Space project. I really like how it is designed
architecture-wise, and the fact that it has good support for importing
models from Blender and that it provides a complete entity-based game
engine with CEL really makes me excited about CS.
However, in the approx. 2 years I have been following CS, it has been
sad to see that the project seems to be nearly stagnating from an
outside point of view. The webpage is rarely updated, the Download page
says for months that binary installers are "not yet" available, releases
are infrequent, and in general there is not much news about developments
in Crystal Space development (even the CS planet site has new posts only
seldomly - and the "Crystal Space blog" only has a single introductory
post).
A few days ago, I played with the idea of starting a project to create a
game authoring tool on top of CS+CEL (kind of like Unity3D, but
open-source), and the Crystal Space publicity issue caught my attention
once again. So I thought: why not propose to help them out? And so here
I am - I would be glad to help you getting (and keeping) the website and
documentation up to date (and maybe - maybe - doing some coding). I have
to admit that I don't know very much about Crystal Space (essentially
what's in the - how up-to-date? - manual, and then a small bit more),
but I am very willing to learn, and for my own little project alone it
is in my very interest to make the way CS presents itself to the game
developer community as awesome as possible!
I would love to become part of your community. How about it?
Best Regards,
Denis Washington