Discussion:
DnD stats for Tolkiens Nazgul
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a***@orakei.school.nz
2018-05-13 02:45:04 UTC
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I personally have never read any of the _Lord_of_the_Rings_ books, but I
do have a worn-out copy of the rpg and Tolkien-Freak friends.
Though I'm not a huge Tolkien fan, this thread has inspired me to
introduce a Nazgul-like villian into my campaign, whose stats are as
Climate/Terrain: Any
Frequency: Unique
Organization: Solitary
Activity Cycle: Any, Nocturnal preferred
Diet: Nil
Intelligence: Supra-Genius (19)
Treasure: See Below
Alignment: Lawful Evil
No. Appearing: 1
Armor Class: 0
Movement: 15
Hit Dice: 30
Hit Points: 200
THAC0: 8
No. of Attacks: 2
Damage/Attack: 1d8 + 12
Special Attacks: See below
Special Defenses: See below
Magic Resistance: 75% (see below)
Size: M (7' tall)
Morale: Fanatic (17)
The King or The New King is an enigmatic figure in the kingdom of
Tellion. About fifty years ago, a small army of Scro, led by this
fearsome being, invaded Tellion's capital of Offsbruck, executed the
royal family, and declared themselves the new rulers of the nation.
This entity, known to the Scro as The Commander, declared himself new
king of Tellion, and set immediately to quelling rebellion and enforcing
his iron-fisted rule.
The King wears beneath his shadowy black cloak a chainmail hauberk that
looks to have once been of Elven make, but now is tarnished nearly
beyond recognition. A bullet-shaped metal helm obscures all but his
eyes, which glow an eerie red. A tarnished longsword of Elven Mithril
hangs by his side. An unnatural chill fills the air in a 5' radius
around him, and his voice resonates as if from the bottom of a well.
Combat: The King is a holy terror in combat. Anyone who meets his
baleful stare in combat is paralyzed with fear for 2d4 rounds if they
less than 6 HD: no saving throw; 6-8 HD: -4 penalty; 9-10 HD: -2
penalty; 11+ HD: no penalty. Before entering combat, he will throw his
head back and cackle evilly. All creatures within 30' of him that are
capable of hearing must make a saving throw vs. Death or die.
The next round, The King begins to fight in earnest. His sword is a
sword of sharpness +2. Normally such a weapon, on a roll of 18-20,
severs a limb of a man-sized opponent, but in the hands of The King the
black breath occurs instead: when an unmodified 18-20 on the attack die
is rolled, the victim must make a saving throw vs Death or be frozen
solid. Even if the save is made, the damage is doubled.
The black breath is more than simply being frozen solid; the soul is
frozen as well, totally annihilating the character without possibility
of resurrection. Until the body thaws out, CON + 10 days later, anyone
who touches the corpse will suffer one point of freezing damage. In
addition, all items on the character must save vs. Disintegration or be
rendered forever useless.
Anyone who comes in contact with The King must save vs. Death or suffer
the black breath. On a successful save the poor sod suffers 3d6 points
of damage.
Any damage taken from an attack by The King cannot be healed magically;
the character must rest and regain hit points naturally.
As if these attacks were not fearsome enough, The King has a Magic
Resistance of 75%, and if the roll on the percentile dice is 11 or less,
the spell is reflected back at its caster. Additionally, he is immune
to all forms of magical cold.
Only weapons of +2 or greater enchantment will harm The King. All
mundane weapons must make a saving throw vs. Disintegration or be
destroyed. Weapons of unusual quality, Dwarven make, or elven make can
have from a +1 to a +4 bonus (DM's choice).
Despite all of these formidable attacks, The King also suffers from
considerable weaknesses. He can see ethereally at all times, but his
"normal" vision is exceptionally poor, giving him an effective vision
range of 5'. His specially trained horse, ultra-sensitive hearing,
ultra-sensitive olfactory capabilities, and lackeys compensate for this,
but without them he suffers from a considerable disadvantage.
In addition The King is deathly afraid of fire and running water. A
flaming opponent will not be physically attacked, but will suffer from
his magic. Large sources of flame will be dispensed of by his Affect
Normal Fires scroll, then the originator of the flames would be dealt
with. Any attacker utilizing fire-based spells or weapons will be dealt
with first.
Running water engenders similar reactions from The King. Water-based
attacks and watery opponents will be dispatched after flaming ones, but
running water poses a severe threat to The King; If submerged beneath
any form of running water for one round or more, he is irrevocably
destroyed. Unfortunately, holding him underwater that long would be a
truly heroic feat.
The King also despises the Elvish language; anyone who speaks this
language in his presence is certain to incur his wrath.
Habitat/Society: The King directs all scro activities within Tellion.
Generally, his rule has been characterized by a merciless code of
Justice, a moratorium on the expansion of any community or city, and
extreme discouragement of any further exploration of Tellion's "wild"
areas. All revolutionary tendencies have been carved out of the polity,
and most citizens are now morosely accustomed to Scro rule.
Few people know The King was once a thief named Conner, a well-known
"Robin-Hood" character living 200 years ago in the Kingdom of Tellion.
His theft of a magic ring sealed his fate, as the power of the artifact
slowly changed him from a Chaotic Good thief to a Lawful Evil horror.
He believes another such ring is hidden somewhere in Tellion, and is
determined to find it for the benefit of Dukagsh.
Ecology: The King does not eat, sleep, or breathe in any recognizable
fashion. His time is spent primarily in the late King Alexi's castle,
but on occasion he has been known to ride out at dusk to dispense of
particularly troublesome would-be heroes or to simply terrorize the
citizenry.
STR 19
DEX 19
CON 19
INT 19
WIS 19
CHA 19
•30th Level Thief
Thief skills
Pick Pockets 100%
Open Locks 100%
Find/Remove Traps 100%
Move Silently 200%
Hide in Shadows 0% (can't hide that aura)
Detect Noise 200%
Climb Walls 100%
Read Languages 100%
Detect Magic 100%
Detect Illusion 100%
Bribe 100%
Tunneling 100%
Escape Bonds 100%
•no chance of failure for reading scrolls, and in addition
the scroll is not consumed by casting
Detect Secret Passages & Portals (W1)
Affect Normal Fires (W1)
Magic Mirror (W4)
Animate Dead (W5)
Transmute Bone to Steel (W6)
Transmute Steel to Bone (W6)
Dimensional Blade (W6)
Prismatic Spray (W7)
Destroy Water (P1)
Putrefy Food & Drink (P1)
Heart Blight (P4)
Heal (P6)
Any comments, suggestions, critisms, and the like are welcome.
TBFY,
Jason Luck
--
"The Christian Apocrypha is pretty damn hard to find!"
What version of D&D is that? It doesn't look like 5e
Paul Colquhoun
2018-05-13 03:06:05 UTC
Permalink
On Sat, 12 May 2018 19:45:04 -0700 (PDT), ***@orakei.school.nz <***@orakei.school.nz> wrote:
| On Sunday, October 27, 1996 at 8:00:00 PM UTC+13, Jason Luck wrote:

^^^^^^^^^^^^^^^^


|> I personally have never read any of the _Lord_of_the_Rings_ books, but I
|> do have a worn-out copy of the rpg and Tolkien-Freak friends.
|>
|> Though I'm not a huge Tolkien fan, this thread has inspired me to
|> introduce a Nazgul-like villian into my campaign, whose stats are as
|> follows:


| What version of D&D is that? It doesn't look like 5e


Since the original post is from 1996 (see above) and they mention THACO,
it's probably 2nd edition rules.
--
Reverend Paul Colquhoun, ULC. http://andor.dropbear.id.au/
Asking for technical help in newsgroups? Read this first:
http://catb.org/~esr/faqs/smart-questions.html#intro
Ubiquitous
2018-05-13 15:32:55 UTC
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Post by a***@orakei.school.nz
What version of D&D is that? It doesn't look like 5e
It's 2nd edition.
--
Dems & the media want Trump to be more like Obama, but then he'd
have to audit liberals & wire tap reporters' phones.
Sea Wasp (Ryk E. Spoor)
2018-05-16 22:01:46 UTC
Permalink
Post by a***@orakei.school.nz
What version of D&D is that? It doesn't look like 5e
Well, yeah, since you just committed Thread Necromancy of a 22 year
dead thread from 1996. 2E seems the obvious choice here.
--
Sea Wasp
/^\
;;;
Website: http://www.grandcentralarena.com Blog:
http://seawasp.dreamwidth.org
p***@gmail.com
2018-06-12 03:24:10 UTC
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Post by Sea Wasp (Ryk E. Spoor)
Post by a***@orakei.school.nz
What version of D&D is that? It doesn't look like 5e
Well, yeah, since you just committed Thread Necromancy of a 22 year
dead thread from 1996. 2E seems the obvious choice here.
--
Sea Wasp
/^\
;;;
http://seawasp.dreamwidth.org
jesus...

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