Everett Elam
2007-01-19 23:51:15 UTC
Lo all,
I'm sorry if this is a redundant inquiry, but my laptops been down for a few weeks and i'm just now getting through all these posts. The question that keeps nagging at me as this audio game maker release draws near is, how are people gonna showcase their games? Are we just gonna post yousendit and senddspace all over the place and ask for paypal donations? Are sound effects we've heard hundreds and hundreds of times gonna just spring up with a vengence? Please please people, I know we have a new tool which could seriously rock, but lets keep story and finesse in the picture... er sound spectrum while we explore. Try to make plots original, and if you're gonna remake a game, do it as right and as unique as possible. I'm not claiming to be perfect and I totally know this thing is gonna put a damper on my hunt for scholarships and college applying, but if I decide to turn out a game I'm gonna put everything I possibly can into it. If someone criticizes your game, take it and write it down and consider it no matter how obscure it is. I'm not a developer or a programmer, but I'm just scared we're gonna see a game where we can say, "oh, he used this a and did this and oh! I've heard this sound before! Durrr!
Lets use this tool to the max and make some killa games! *thumps chest*
Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos plaintively at Thomas and sniffs Dark's furry feet
Spirit. In every language in all the Realms, surface and Underdark, in every time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
I'm sorry if this is a redundant inquiry, but my laptops been down for a few weeks and i'm just now getting through all these posts. The question that keeps nagging at me as this audio game maker release draws near is, how are people gonna showcase their games? Are we just gonna post yousendit and senddspace all over the place and ask for paypal donations? Are sound effects we've heard hundreds and hundreds of times gonna just spring up with a vengence? Please please people, I know we have a new tool which could seriously rock, but lets keep story and finesse in the picture... er sound spectrum while we explore. Try to make plots original, and if you're gonna remake a game, do it as right and as unique as possible. I'm not claiming to be perfect and I totally know this thing is gonna put a damper on my hunt for scholarships and college applying, but if I decide to turn out a game I'm gonna put everything I possibly can into it. If someone criticizes your game, take it and write it down and consider it no matter how obscure it is. I'm not a developer or a programmer, but I'm just scared we're gonna see a game where we can say, "oh, he used this a and did this and oh! I've heard this sound before! Durrr!
Lets use this tool to the max and make some killa games! *thumps chest*
Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos plaintively at Thomas and sniffs Dark's furry feet
Spirit. In every language in all the Realms, surface and Underdark, in every time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden