Discussion:
[Audyssey] a few thoughts about what audio game maker could cause
Everett Elam
2007-01-19 23:51:15 UTC
Permalink
Lo all,
I'm sorry if this is a redundant inquiry, but my laptops been down for a few weeks and i'm just now getting through all these posts. The question that keeps nagging at me as this audio game maker release draws near is, how are people gonna showcase their games? Are we just gonna post yousendit and senddspace all over the place and ask for paypal donations? Are sound effects we've heard hundreds and hundreds of times gonna just spring up with a vengence? Please please people, I know we have a new tool which could seriously rock, but lets keep story and finesse in the picture... er sound spectrum while we explore. Try to make plots original, and if you're gonna remake a game, do it as right and as unique as possible. I'm not claiming to be perfect and I totally know this thing is gonna put a damper on my hunt for scholarships and college applying, but if I decide to turn out a game I'm gonna put everything I possibly can into it. If someone criticizes your game, take it and write it down and consider it no matter how obscure it is. I'm not a developer or a programmer, but I'm just scared we're gonna see a game where we can say, "oh, he used this a and did this and oh! I've heard this sound before! Durrr!
Lets use this tool to the max and make some killa games! *thumps chest*
Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos plaintively at Thomas and sniffs Dark's furry feet



Spirit. In every language in all the Realms, surface and Underdark, in every time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
Josh
2007-01-20 00:05:31 UTC
Permalink
Yes and I wish there were some way we could donate to the audio-game-maker
project. Either through paypal or something like that. I for one would
really like for the player of my games to be able to save his or her
progress in the game and if he/she wants to, load a saved game or maybe in
the future have multiple save slots.
Josh

----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "gamers audyssey." <gamers at audyssey.org>
Sent: Friday, January 19, 2007 6:51 PM
Subject: [Audyssey] a few thoughts about what audio game maker could cause
Post by Everett Elam
Lo all,
I'm sorry if this is a redundant inquiry, but my laptops been down for a
few weeks and i'm just now getting through all these posts. The question
that keeps nagging at me as this audio game maker release draws near is,
how are people gonna showcase their games? Are we just gonna post
yousendit and senddspace all over the place and ask for paypal donations?
Are sound effects we've heard hundreds and hundreds of times gonna just
spring up with a vengence? Please please people, I know we have a new tool
which could seriously rock, but lets keep story and finesse in the
picture... er sound spectrum while we explore. Try to make plots original,
and if you're gonna remake a game, do it as right and as unique as
possible. I'm not claiming to be perfect and I totally know this thing is
gonna put a damper on my hunt for scholarships and college applying, but
if I decide to turn out a game I'm gonna put everything I possibly can
into it. If someone criticizes your game, take it and write it down and
consider it no matter how obscure it is. I'm not a developer or a
programmer, but I'm just scared we're gonna see a game where we can say,
"oh, he used this a and did this and oh! I've heard this sound before!
Durrr!
Lets use this tool to the max and make some killa games! *thumps chest*
Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos
plaintively at Thomas and sniffs Dark's furry feet
Spirit. In every language in all the Realms, surface and Underdark, in every time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Thomas Ward
2007-01-20 04:34:46 UTC
Permalink
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
shaun everiss
2007-01-20 06:14:54 UTC
Permalink
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths.
Even then I still want to make if styles.
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-20 07:40:54 UTC
Permalink
and on an update to this, I looked at ruby and hmm not for me, maybe programming is not for me since I havn't even bothered with manuals yet, just downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel.
I may actually be programming in vb dotnet since there is a gaming guide in empowermentzone.net for it.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths.
Even then I still want to make if styles.
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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Josh
2007-01-20 16:23:28 UTC
Permalink
same for me. I might just use audio game maker first. maybe using audio game
maker would give me a feel for the kind of programming I'd be doing in vb6.

Josh

----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause
Post by shaun everiss
and on an update to this, I looked at ruby and hmm not for me, maybe
programming is not for me since I havn't even bothered with manuals yet,
just downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel.
I may actually be programming in vb dotnet since there is a gaming guide
in empowermentzone.net for it.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs
some work on keyboard and the external synths.
Even then I still want to make if styles.
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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any subscription changes via the web.
shaun everiss
2007-01-20 20:02:55 UTC
Permalink
Who knows.
I started this programming thing as a good idea.
But I suddenly last night after saying I am planning to program find i actually have lost interest, so I killed my sdks and visual studio stuff.
I also can't get all the stuff back since my isp download speed is bad and has been for a bit.
But I am not sure if I do program if I want to use a ms dotnet sdk, dx sdk and other language by ms.
The files are awefull big.
I have adrift and when I get audiogame maker I'll use that.
Maybe I am not cut out as a hard core programmer, maybe I just got swept up by the list.
Who knows.
maybe I am better off with a game generator like audiogame maker or adrift where you place your objects, items and directions and other things in a file and all actions are done for you behind the scenes.
Thats probably what I am suited for.
Could change, but now I think I am at home with generators that do stuff for you, maybe its because I am lazy.
Post by Josh
same for me. I might just use audio game maker first. maybe using audio game
maker would give me a feel for the kind of programming I'd be doing in vb6.
Josh
----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause
Post by shaun everiss
and on an update to this, I looked at ruby and hmm not for me, maybe
programming is not for me since I havn't even bothered with manuals yet,
just downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel.
I may actually be programming in vb dotnet since there is a gaming guide
in empowermentzone.net for it.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs
some work on keyboard and the external synths.
Even then I still want to make if styles.
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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Josh
2007-01-20 23:47:52 UTC
Permalink
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.

Josh

----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:02 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause
Post by shaun everiss
Who knows.
I started this programming thing as a good idea.
But I suddenly last night after saying I am planning to program find i
actually have lost interest, so I killed my sdks and visual studio stuff.
I also can't get all the stuff back since my isp download speed is bad and
has been for a bit.
But I am not sure if I do program if I want to use a ms dotnet sdk, dx sdk
and other language by ms.
The files are awefull big.
I have adrift and when I get audiogame maker I'll use that.
Maybe I am not cut out as a hard core programmer, maybe I just got swept up by the list.
Who knows.
maybe I am better off with a game generator like audiogame maker or adrift
where you place your objects, items and directions and other things in a
file and all actions are done for you behind the scenes.
Thats probably what I am suited for.
Could change, but now I think I am at home with generators that do stuff
for you, maybe its because I am lazy.
Post by Josh
same for me. I might just use audio game maker first. maybe using audio game
maker would give me a feel for the kind of programming I'd be doing in vb6.
Josh
----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause
Post by shaun everiss
and on an update to this, I looked at ruby and hmm not for me, maybe
programming is not for me since I havn't even bothered with manuals yet,
just downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about
chucking in the towel.
I may actually be programming in vb dotnet since there is a gaming guide
in empowermentzone.net for it.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs
some work on keyboard and the external synths.
Even then I still want to make if styles.
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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_______________________________________________
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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_______________________________________________
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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any subscription changes via the web.
_______________________________________________
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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Raul A. Gallegos
2007-01-21 01:51:23 UTC
Permalink
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
Post by Josh
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
--
Raul A. Gallegos ... IliwSsmc
Josh
2007-01-21 03:26:33 UTC
Permalink
are the games you're working on audio games or just interactive fiction
games?

Josh

----- Original Message -----
From: "Raul A. Gallegos" <raul at audyssey.org>
To: <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 8:51 PM
Subject: [Audyssey] Adrift
Post by Raul A. Gallegos
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
Post by Josh
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
--
Raul A. Gallegos ... IliwSsmc
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-21 04:43:32 UTC
Permalink
raul, can you make sfx loop?
In addrift I plan to have sfx and have them loop.
If I can't I will need to make long sfx then cut the sound off in halls where there is no sound.
I'd like sfx for rooms and other things I have the fx but if things are just going to be a pain I'm not sure what I will do.
Post by Raul A. Gallegos
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
Post by Josh
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
--
Raul A. Gallegos ... IliwSsmc
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Josh
2007-01-21 04:48:38 UTC
Permalink
I thought adrift was only for interactive fiction games, and ot audio games.

Josh

----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 11:43 PM
Subject: Re: [Audyssey] Adrift
Post by shaun everiss
raul, can you make sfx loop?
In addrift I plan to have sfx and have them loop.
If I can't I will need to make long sfx then cut the sound off in halls
where there is no sound.
I'd like sfx for rooms and other things I have the fx but if things are
just going to be a pain I'm not sure what I will do.
Post by Raul A. Gallegos
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
Post by Josh
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
--
Raul A. Gallegos ... IliwSsmc
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-21 05:50:38 UTC
Permalink
it is it can have sfx in it but nothing fancy.
Post by Josh
I thought adrift was only for interactive fiction games, and ot audio games.
Josh
----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 11:43 PM
Subject: Re: [Audyssey] Adrift
Post by shaun everiss
raul, can you make sfx loop?
In addrift I plan to have sfx and have them loop.
If I can't I will need to make long sfx then cut the sound off in halls
where there is no sound.
I'd like sfx for rooms and other things I have the fx but if things are
just going to be a pain I'm not sure what I will do.
Post by Raul A. Gallegos
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
Post by Josh
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
--
Raul A. Gallegos ... IliwSsmc
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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any subscription changes via the web.
Raul A. Gallegos
2007-01-21 06:57:30 UTC
Permalink
Adrift is only for text games. Yes, that is correct.
Post by Josh
I thought adrift was only for interactive fiction games, and ot audio games.
--
For he saith to Moses, I will have mercy on whom I will have mercy,
and I will have compassion on whom I will have compassion.
-- Romans 9:15
Raul A. Gallegos ... IliwSsmc
Josh
2007-01-21 14:03:35 UTC
Permalink
ok then. I'll probably be focusing more on audio game maker after all since
I want to make audio games.

Josh

----- Original Message -----
From: "Raul A. Gallegos" <raul at audyssey.org>
To: <gamers at audyssey.org>
Sent: Sunday, January 21, 2007 1:57 AM
Subject: Re: [Audyssey] Adrift
Post by Raul A. Gallegos
Adrift is only for text games. Yes, that is correct.
Post by Josh
I thought adrift was only for interactive fiction games, and ot audio games.
--
For he saith to Moses, I will have mercy on whom I will have mercy,
and I will have compassion on whom I will have compassion.
-- Romans 9:15
Raul A. Gallegos ... IliwSsmc
_______________________________________________
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Raul A. Gallegos
2007-01-21 06:58:17 UTC
Permalink
No. I do not think you can make them loop.
Post by shaun everiss
raul, can you make sfx loop?
In addrift I plan to have sfx and have them loop.
If I can't I will need to make long sfx then cut the sound off in halls where there is no sound.
I'd like sfx for rooms and other things I have the fx but if things are just going to be a pain I'm not sure what I will do.
--
Now, O king, establish the decree, and sign the writing, that it
be not changed, according to the law of the Medes and Persians,
which altereth not.
-- Daniel 6:8
Raul A. Gallegos ... IliwSsmc
shaun everiss
2007-01-21 04:51:43 UTC
Permalink
I'm not raul but if its adrift he is working with then its interactive fiction.
There are graphics and audio options in the game that can play a sound.
Post by Josh
are the games you're working on audio games or just interactive fiction
games?
Josh
----- Original Message -----
From: "Raul A. Gallegos" <raul at audyssey.org>
To: <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 8:51 PM
Subject: [Audyssey] Adrift
Post by Raul A. Gallegos
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
Post by Josh
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
--
Raul A. Gallegos ... IliwSsmc
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Zachary Kline
2007-01-21 02:41:58 UTC
Permalink
Howdy,
An interesting--and so far for me very nice--alternative to Adrift is
Inform 7. That's at:
www.inform-fiction.org
You want I7, not I6. It's still programming, but it's very different, and
much more powerful than Adrift. Not to mention it's free.
If you've got any questions, feel free to drop me a line. I'll be glad to
answer them.
Thanks,
Zack.
----- Original Message -----
From: "Raul A. Gallegos" <raul at audyssey.org>
To: <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 5:51 PM
Subject: [Audyssey] Adrift
Post by Raul A. Gallegos
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
Post by Josh
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
--
Raul A. Gallegos ... IliwSsmc
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
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any subscription changes via the web.
Raul A. Gallegos
2007-01-21 07:01:30 UTC
Permalink
Hello Azck. I must agree here. Inform 7 is much more powerful than
Adrift. However, for the novice or for the non-programmer who wants to
make a text adventure game, Adrift is a good starter.

When I started planning the games I'm working on I made a choice to go
with Adrift because I wanted to get the games out and not have to deal
with learning a programming language of sorts.

I had a choice between tads or Adrift and I ended up going with Adrift.

However, when you look at such classics like the infocom games you can
see the power of Inform style games have to offer. Adrift cannot come
close IMHO, but again, there is that learning curve for me.
Post by Zachary Kline
An interesting--and so far for me very nice--alternative to Adrift is
www.inform-fiction.org
You want I7, not I6. It's still programming, but it's very different, and
much more powerful than Adrift. Not to mention it's free.
If you've got any questions, feel free to drop me a line. I'll be glad to
answer them.
Thanks,
--
And an host was given him against the daily sacrifice by reason of
transgression, and it cast down the truth to the ground; and it
practised, and prospered.
-- Daniel 8:12
Raul A. Gallegos ... IliwSsmc
Zachary Kline
2007-01-21 07:10:39 UTC
Permalink
Hello,
Well, I just admire any programming language--or any game creation language,
where you can write statements like:
A thing can be either known or unknown. A tthing is usually unknown.
And then logic comes up when you can say that things happen wheen such and
such a thing is known, etc. I just love that.
I got an interesting reaction from somebody the other day, a friend of mine
in computer science. I showed him a fragment of I7 source code.
His first question was: "This is code?" I said it was, which was true. He
next asked, "Does it work?" I said yes, because it does. He said something
like, "I'm impressed," and walked off.
Just some thoughts,
Zack.

----- Original Message -----
From: "Raul A. Gallegos" <raul at audyssey.org>
To: <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 11:01 PM
Subject: Re: [Audyssey] Adrift
Post by Raul A. Gallegos
Hello Azck. I must agree here. Inform 7 is much more powerful than
Adrift. However, for the novice or for the non-programmer who wants to
make a text adventure game, Adrift is a good starter.
When I started planning the games I'm working on I made a choice to go
with Adrift because I wanted to get the games out and not have to deal
with learning a programming language of sorts.
I had a choice between tads or Adrift and I ended up going with Adrift.
However, when you look at such classics like the infocom games you can
see the power of Inform style games have to offer. Adrift cannot come
close IMHO, but again, there is that learning curve for me.
Post by Zachary Kline
An interesting--and so far for me very nice--alternative to Adrift is
www.inform-fiction.org
You want I7, not I6. It's still programming, but it's very different, and
much more powerful than Adrift. Not to mention it's free.
If you've got any questions, feel free to drop me a line. I'll be glad to
answer them.
Thanks,
--
And an host was given him against the daily sacrifice by reason of
transgression, and it cast down the truth to the ground; and it
practised, and prospered.
-- Daniel 8:12
Raul A. Gallegos ... IliwSsmc
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-21 05:53:56 UTC
Permalink
thanks zac.
hmm if this is the case I may look at it, I may just do away with adrift then and try inform7, does inform7 have a new interpriter as well?
Post by Zachary Kline
Howdy,
An interesting--and so far for me very nice--alternative to Adrift is
www.inform-fiction.org
You want I7, not I6. It's still programming, but it's very different, and
much more powerful than Adrift. Not to mention it's free.
If you've got any questions, feel free to drop me a line. I'll be glad to
answer them.
Thanks,
Zack.
----- Original Message -----
From: "Raul A. Gallegos" <raul at audyssey.org>
To: <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 5:51 PM
Subject: [Audyssey] Adrift
Post by Raul A. Gallegos
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
Post by Josh
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
--
Raul A. Gallegos ... IliwSsmc
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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Zachary Kline
2007-01-21 06:18:34 UTC
Permalink
Hello,
The interpreter issue can be solved by changing a setting in the Inform 7
project, but that'll mostly happen when you've gotten----- Original
Message ----- more into the actual design of things. If you need any help
with the actual programming language, let me know. Also, I could help with
the keyboard commands ahd whatnot.
Enjoy,
Zack.

From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 9:53 PM
Subject: Re: [Audyssey] Adrift
Post by shaun everiss
thanks zac.
hmm if this is the case I may look at it, I may just do away with adrift
then and try inform7, does inform7 have a new interpriter as well?
Post by Zachary Kline
Howdy,
An interesting--and so far for me very nice--alternative to Adrift is
www.inform-fiction.org
You want I7, not I6. It's still programming, but it's very different, and
much more powerful than Adrift. Not to mention it's free.
If you've got any questions, feel free to drop me a line. I'll be glad to
answer them.
Thanks,
Zack.
----- Original Message -----
From: "Raul A. Gallegos" <raul at audyssey.org>
To: <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 5:51 PM
Subject: [Audyssey] Adrift
Post by Raul A. Gallegos
www.adrift.org.uk is where you get the Adrift game runner and generator.
It's what I'm using to make the two games I'm working on.
Post by Josh
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.
--
Raul A. Gallegos ... IliwSsmc
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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Josh
2007-01-20 23:47:52 UTC
Permalink
what is adrift? Where do you get it at? I think I might be at home with
generators and stuff too. Maybe I, like you, am just not cut out for
programming, at least not at this point.

Josh

----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:02 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause
Post by shaun everiss
Who knows.
I started this programming thing as a good idea.
But I suddenly last night after saying I am planning to program find i
actually have lost interest, so I killed my sdks and visual studio stuff.
I also can't get all the stuff back since my isp download speed is bad and
has been for a bit.
But I am not sure if I do program if I want to use a ms dotnet sdk, dx sdk
and other language by ms.
The files are awefull big.
I have adrift and when I get audiogame maker I'll use that.
Maybe I am not cut out as a hard core programmer, maybe I just got swept up by the list.
Who knows.
maybe I am better off with a game generator like audiogame maker or adrift
where you place your objects, items and directions and other things in a
file and all actions are done for you behind the scenes.
Thats probably what I am suited for.
Could change, but now I think I am at home with generators that do stuff
for you, maybe its because I am lazy.
Post by Josh
same for me. I might just use audio game maker first. maybe using audio game
maker would give me a feel for the kind of programming I'd be doing in vb6.
Josh
----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause
Post by shaun everiss
and on an update to this, I looked at ruby and hmm not for me, maybe
programming is not for me since I havn't even bothered with manuals yet,
just downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about
chucking in the towel.
I may actually be programming in vb dotnet since there is a gaming guide
in empowermentzone.net for it.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs
some work on keyboard and the external synths.
Even then I still want to make if styles.
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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shaun everiss
2007-01-20 20:02:55 UTC
Permalink
Who knows.
I started this programming thing as a good idea.
But I suddenly last night after saying I am planning to program find i actually have lost interest, so I killed my sdks and visual studio stuff.
I also can't get all the stuff back since my isp download speed is bad and has been for a bit.
But I am not sure if I do program if I want to use a ms dotnet sdk, dx sdk and other language by ms.
The files are awefull big.
I have adrift and when I get audiogame maker I'll use that.
Maybe I am not cut out as a hard core programmer, maybe I just got swept up by the list.
Who knows.
maybe I am better off with a game generator like audiogame maker or adrift where you place your objects, items and directions and other things in a file and all actions are done for you behind the scenes.
Thats probably what I am suited for.
Could change, but now I think I am at home with generators that do stuff for you, maybe its because I am lazy.
Post by Josh
same for me. I might just use audio game maker first. maybe using audio game
maker would give me a feel for the kind of programming I'd be doing in vb6.
Josh
----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause
Post by shaun everiss
and on an update to this, I looked at ruby and hmm not for me, maybe
programming is not for me since I havn't even bothered with manuals yet,
just downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel.
I may actually be programming in vb dotnet since there is a gaming guide
in empowermentzone.net for it.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs
some work on keyboard and the external synths.
Even then I still want to make if styles.
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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Josh
2007-01-20 16:23:28 UTC
Permalink
same for me. I might just use audio game maker first. maybe using audio game
maker would give me a feel for the kind of programming I'd be doing in vb6.

Josh

----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 2:40 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker could
cause
Post by shaun everiss
and on an update to this, I looked at ruby and hmm not for me, maybe
programming is not for me since I havn't even bothered with manuals yet,
just downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel.
I may actually be programming in vb dotnet since there is a gaming guide
in empowermentzone.net for it.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style
interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs
some work on keyboard and the external synths.
Even then I still want to make if styles.
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
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Thomas Ward
2007-01-20 13:31:33 UTC
Permalink
Hi Shaun,
Interesting enough if style games are the easiest to program.
Give me a command line C++ compiler, and I could really crank one out
for dos Linux, etc with no trouble.
I'd make plenty of them except that there doesn't seam to be much of a
commercial market for them.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths.
Even then I still want to make if styles.
shaun everiss
2007-01-20 19:58:07 UTC
Permalink
I was thinking of more windows.
I really would like an adventure style if game.
However when I use the dos interpriters I feel I am in the game, but with the windows ones by the time you fluff around with the vertual curser on you reader and other things you keep being reminded that you need to use said function, and then well its not really good anymore.
Post by Thomas Ward
Hi Shaun,
Interesting enough if style games are the easiest to program.
Give me a command line C++ compiler, and I could really crank one out
for dos Linux, etc with no trouble.
I'd make plenty of them except that there doesn't seam to be much of a
commercial market for them.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths.
Even then I still want to make if styles.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Thomas Ward
2007-01-21 01:21:15 UTC
Permalink
Hi Shaun,
It's that drawing text to an actual Window which causes the most hastle
for a programmer. You need a dialog box, textbox, or something to draw
to, and well that stuff gets complicated using Win32, GTK, QT, etc...
Fortunately, .NET has this stuff builtin to the core framework so drawing
Windows is very very simple.
Post by shaun everiss
I was thinking of more windows.
I really would like an adventure style if game.
However when I use the dos interpriters I feel I am in the game, but with the windows ones by the time you fluff around with the vertual curser on you reader and other things you keep being reminded that you need to use said function, and then well its not really good anymore.
shaun everiss
2007-01-20 19:58:07 UTC
Permalink
I was thinking of more windows.
I really would like an adventure style if game.
However when I use the dos interpriters I feel I am in the game, but with the windows ones by the time you fluff around with the vertual curser on you reader and other things you keep being reminded that you need to use said function, and then well its not really good anymore.
Post by Thomas Ward
Hi Shaun,
Interesting enough if style games are the easiest to program.
Give me a command line C++ compiler, and I could really crank one out
for dos Linux, etc with no trouble.
I'd make plenty of them except that there doesn't seam to be much of a
commercial market for them.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths.
Even then I still want to make if styles.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-20 07:40:54 UTC
Permalink
and on an update to this, I looked at ruby and hmm not for me, maybe programming is not for me since I havn't even bothered with manuals yet, just downloaded sdks and such.
Part of me thinks, hmm would be nice, part of me is thinking about chucking in the towel.
I may actually be programming in vb dotnet since there is a gaming guide in empowermentzone.net for it.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths.
Even then I still want to make if styles.
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Thomas Ward
2007-01-20 13:31:33 UTC
Permalink
Hi Shaun,
Interesting enough if style games are the easiest to program.
Give me a command line C++ compiler, and I could really crank one out
for dos Linux, etc with no trouble.
I'd make plenty of them except that there doesn't seam to be much of a
commercial market for them.
Post by shaun everiss
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths.
Even then I still want to make if styles.
Bryan Peterson
2007-01-20 06:22:56 UTC
Permalink
I feel the good outweighs the bad in this situation. When something new is
developed there's always the potential for misuse, but if we dwell only on
that and not the good uses to which it could be put, we'd never get
anywhere. As for sounds, they crop up in multiple audio games all the time.
Like it or not, sound effects aren't easy to come by when you're a blind guy
with not a whole lot of money, especially good quality ones. As for
showcasing the games, you can always zip them and Email them to people. And
I think the AGM web site's going to host some.
Bryan and his Girl Jenny
----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 9:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Everett Elam
2007-01-20 14:15:49 UTC
Permalink
I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used
for one of those speeders? A shaver moving around in a glass bowl pitch
shifted down a few notches! I recently did a captain hook thing with sfx for
my job at school, and I spent five mins or so trying to get hook sounds from
forks, knives, anything metal that would go shing!

----- Original Message -----
From: "Bryan Peterson" <b-peterson at hotmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:22 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Bryan Peterson
I feel the good outweighs the bad in this situation. When something new is
developed there's always the potential for misuse, but if we dwell only on
that and not the good uses to which it could be put, we'd never get
anywhere. As for sounds, they crop up in multiple audio games all the time.
Like it or not, sound effects aren't easy to come by when you're a blind guy
with not a whole lot of money, especially good quality ones. As for
showcasing the games, you can always zip them and Email them to people. And
I think the AGM web site's going to host some.
Bryan and his Girl Jenny
Everett Elam
2007-01-20 14:15:49 UTC
Permalink
I dunno, if you can't find 'em, make 'em. Do you know what George Lucas used
for one of those speeders? A shaver moving around in a glass bowl pitch
shifted down a few notches! I recently did a captain hook thing with sfx for
my job at school, and I spent five mins or so trying to get hook sounds from
forks, knives, anything metal that would go shing!

----- Original Message -----
From: "Bryan Peterson" <b-peterson at hotmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:22 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Bryan Peterson
I feel the good outweighs the bad in this situation. When something new is
developed there's always the potential for misuse, but if we dwell only on
that and not the good uses to which it could be put, we'd never get
anywhere. As for sounds, they crop up in multiple audio games all the time.
Like it or not, sound effects aren't easy to come by when you're a blind guy
with not a whole lot of money, especially good quality ones. As for
showcasing the games, you can always zip them and Email them to people. And
I think the AGM web site's going to host some.
Bryan and his Girl Jenny
michael feir
2007-01-20 08:57:11 UTC
Permalink
That presupposes you could make games of equal quality with this thing.
Considering the time pressures Richard and crew are facing, I wouldn't bank
on that. There'll almost certainly be a substantial divide in quality. The
moment you use an engine of any kind, you lose flexibility by default. Tom
has the freedom and skill to actually custom-make his own engine. It's like
working with Lego blocks. You're limited to what their shapes permit. One
area that my initial glance at the manual raised was that it seems like the
engine is geared for sort of action rpgs. I could easily be wrong about this
but I can't imagine somebody making an Asteroids clone to rival what Nolan
and Tom are working on. It'll help tremendously when I can try some of their
sample games and get a better feel for things. At this stage though, I don't
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: mfeir at cogeco.ca

----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007
6:47 PM
Thomas Ward
2007-01-20 13:48:04 UTC
Permalink
Hi Michael,
I guess I didn't look it exactly that way, but yeah engines can be
limiting if you don't have the source and skills to mold it into what
you want to do. A perfect example of this is Sarah.
Since it is written by the GMA Engine phil is locked in to a 2D world,
and can not stack rooms on top of each other, and so on.
Since I have the skills to write and work on my own engines were I the
dev on that game I could simply create a 3d array, and draw everything
in that array according to true 3D dimensions and scale were I willing
to do it.
It will be interesting to see what Audio Games Maker can and can not do,
but it may not be able to match a fully skilled programmer as for as
flexability and really making advanced games. Certainly no Raceway with
physics mottling, ff game controllers, and that sort of thing I am
hoping to build in to the game.
Everett Elam
2007-01-20 15:25:25 UTC
Permalink
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
Josh
2007-01-20 16:34:02 UTC
Permalink
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.

Josh

----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
damien c. sadler - head of x-sight interactive
2007-01-20 17:18:21 UTC
Permalink
lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
don't use that many. they use about 6 to 700 max.

regards,

damien




----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.
Josh
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Josh
2007-01-20 18:15:28 UTC
Permalink
the lord of the rings war of the ring game has 4000 or more sounds.

Josh

----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
don't use that many. they use about 6 to 700 max.
regards,
damien
----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.
Josh
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going
to
be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
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any subscription changes via the web.
damien c. sadler - head of x-sight interactive
2007-01-20 18:38:17 UTC
Permalink
oh well, i forgot about the sighted games lol

regards,

damien




----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 6:15 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
the lord of the rings war of the ring game has 4000 or more sounds.
Josh
----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
don't use that many. they use about 6 to 700 max.
regards,
damien
----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.
Josh
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going
to
be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
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any subscription changes via the web.
Everett Elam
2007-01-20 19:20:58 UTC
Permalink
THE LORD OF THE RINGS JUST PLANE ROCKS
----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:15 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
the lord of the rings war of the ring game has 4000 or more sounds.
Josh
----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
don't use that many. they use about 6 to 700 max.
regards,
damien
----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.
Josh
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going
to
be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
damien c. sadler - head of x-sight interactive
2007-01-20 18:38:17 UTC
Permalink
oh well, i forgot about the sighted games lol

regards,

damien




----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 6:15 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
the lord of the rings war of the ring game has 4000 or more sounds.
Josh
----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
don't use that many. they use about 6 to 700 max.
regards,
damien
----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.
Josh
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going
to
be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
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Everett Elam
2007-01-20 19:20:58 UTC
Permalink
THE LORD OF THE RINGS JUST PLANE ROCKS
----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:15 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
the lord of the rings war of the ring game has 4000 or more sounds.
Josh
----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
don't use that many. they use about 6 to 700 max.
regards,
damien
----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.
Josh
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going
to
be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
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visit
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Josh
2007-01-20 18:15:28 UTC
Permalink
the lord of the rings war of the ring game has 4000 or more sounds.

Josh

----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
don't use that many. they use about 6 to 700 max.
regards,
damien
----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.
Josh
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going
to
be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
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any subscription changes via the web.
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shaun everiss
2007-01-20 20:04:32 UTC
Permalink
I think audiogame maker is something simular to sighted generator type games like red alert and others, ie you construct things, like your game environment in the game and other things.
I think thats the type of tool I may use.
Post by Josh
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.
Josh
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
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damien c. sadler - head of x-sight interactive
2007-01-20 17:18:21 UTC
Permalink
lol 3 to 4000 sound files. gees, not even chillingham and grizzly gulch
don't use that many. they use about 6 to 700 max.

regards,

damien




----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.
Josh
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-20 20:04:32 UTC
Permalink
I think audiogame maker is something simular to sighted generator type games like red alert and others, ie you construct things, like your game environment in the game and other things.
I think thats the type of tool I may use.
Post by Josh
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.
Josh
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
damien c. sadler - head of x-sight interactive
2007-01-20 17:15:08 UTC
Permalink
oh don't worry i have an idea for a game. i just wonder whether you can
create separate levels with this thing. even if not, i could probably make
levels by making different portals and such.

regards,

damien




----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:25 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Bryan Peterson
2007-01-20 18:55:00 UTC
Permalink
That's sorta what I had in mind for my Audio Mega Man game. You'd start off
in a world with six or so portals. Each one would take you to a level, and
you ould choose which one you wanted. Then after all those were completed,
the last level(s) would become available, one at a time as each was
completed.
Bryan and his Girl Jenny
----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:15 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
oh don't worry i have an idea for a game. i just wonder whether you can
create separate levels with this thing. even if not, i could probably make
levels by making different portals and such.
regards,
damien
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:25 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
AudioGames.net
2007-01-20 19:10:32 UTC
Permalink
Hi,

(see below and my other post in this thread too - which, at the time of
writing, has not arrived at the list yet)

This is exactly what I mean with 'limitation stimulates creativity'. So far
most audio games use a standard menu (triggered with cursorkeys) to, for
instance, select a certain level to play. In Audio Game Maker there is not a
standard "Menu Building Block" or something. But Bryan has come up with a
solution that will work just for the same and might even be more immersive /
fun. To reply Damien: as far as I can see, you can build a level that
consists of a world, and when you "finish a level" you are transported to a
new level (which is really another world where you are transported to using
a trigger and a portal in the previous world). It's just how you want it to
be...

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net


----- Original Message -----
From: "Bryan Peterson" <b-peterson at hotmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 7:55 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Bryan Peterson
That's sorta what I had in mind for my Audio Mega Man game. You'd start off
in a world with six or so portals. Each one would take you to a level, and
you ould choose which one you wanted. Then after all those were completed,
the last level(s) would become available, one at a time as each was
completed.
Bryan and his Girl Jenny
----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:15 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
oh don't worry i have an idea for a game. i just wonder whether you can
create separate levels with this thing. even if not, i could probably make
levels by making different portals and such.
AudioGames.net
2007-01-20 19:10:32 UTC
Permalink
Hi,

(see below and my other post in this thread too - which, at the time of
writing, has not arrived at the list yet)

This is exactly what I mean with 'limitation stimulates creativity'. So far
most audio games use a standard menu (triggered with cursorkeys) to, for
instance, select a certain level to play. In Audio Game Maker there is not a
standard "Menu Building Block" or something. But Bryan has come up with a
solution that will work just for the same and might even be more immersive /
fun. To reply Damien: as far as I can see, you can build a level that
consists of a world, and when you "finish a level" you are transported to a
new level (which is really another world where you are transported to using
a trigger and a portal in the previous world). It's just how you want it to
be...

Greets,

Richard

http://www.audiogamemaker.com
http://www.audiogames.net


----- Original Message -----
From: "Bryan Peterson" <b-peterson at hotmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 7:55 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Bryan Peterson
That's sorta what I had in mind for my Audio Mega Man game. You'd start off
in a world with six or so portals. Each one would take you to a level, and
you ould choose which one you wanted. Then after all those were completed,
the last level(s) would become available, one at a time as each was
completed.
Bryan and his Girl Jenny
----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:15 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
oh don't worry i have an idea for a game. i just wonder whether you can
create separate levels with this thing. even if not, i could probably make
levels by making different portals and such.
AudioGames.net
2007-01-20 18:42:53 UTC
Permalink
Hi people!

I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
all of your posts but I'd like to say a few things:

First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.

What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)

Greets,

Richard
shaun everiss
2007-01-20 20:14:53 UTC
Permalink
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't going anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would do without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators have existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe adrift.
When and if I decide to be ready for something then hmm I will decide when that will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but who knows.
Sounds good.
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Josh
2007-01-20 23:49:23 UTC
Permalink
yeah it sounds good to me too. I didn't get rid of all my programming stuff.
I just uninstalled it. The installers are sitting around on one of my other
hard drives.

Josh

----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:14 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by shaun everiss
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0,
sapi and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't
going anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would
do without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators
have existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe adrift.
When and if I decide to be ready for something then hmm I will decide when that will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but who knows.
Sounds good.
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Bryan Peterson
2007-01-20 20:18:56 UTC
Permalink
That's just what I've beenn trying to tell people. It'll be limited, sure,
but that doesn't mean it won't still be cool! Even though she isn't blind i
might get my girlfriend in on some of my projects. Shouldn't be too hard
since she already sounds fascinated by it.
Bryan and his Girl Jenny
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 11:42 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-20 20:23:56 UTC
Permalink
and although this will be limited if an idea is good enough you may be able to get it in the next release.
Post by Bryan Peterson
That's just what I've beenn trying to tell people. It'll be limited, sure,
but that doesn't mean it won't still be cool! Even though she isn't blind i
might get my girlfriend in on some of my projects. Shouldn't be too hard
since she already sounds fascinated by it.
Bryan and his Girl Jenny
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 11:42 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
AudioGames.net
2007-01-20 20:32:16 UTC
Permalink
I would prefer to think of it as that Audio Game Maker has certain
limitations instead of Audio Game Maker being limited - which are different
things. I guess too much emphasis is now put on what you might not be able
to do with Audio Game Maker instead of what you might be able to do with
Audio Game Maker.

Ah, but yes, all the tension and anxiety, no?... ;)


----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 9:23 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by shaun everiss
and although this will be limited if an idea is good enough you may be
able to get it in the next release.
Bryan Peterson
2007-01-20 22:19:31 UTC
Permalink
Sure it'll have its limits, but let's try focusing on what you might be able
to do withit istead of what you might not, And you never know. If they
get/find the funding, they'll update it and we'll be able to do a lot more.
After all, I've already come up with a workable menu system.
Bryan and his Girl Jenny
----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 1:23 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by shaun everiss
and although this will be limited if an idea is good enough you may be
able to get it in the next release.
Post by Bryan Peterson
That's just what I've beenn trying to tell people. It'll be limited, sure,
but that doesn't mean it won't still be cool! Even though she isn't blind i
might get my girlfriend in on some of my projects. Shouldn't be too hard
since she already sounds fascinated by it.
Bryan and his Girl Jenny
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 11:42 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with
many
of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you
try
to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I
wanted
to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another
game
so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
AudioGames.net
2007-01-20 20:32:16 UTC
Permalink
I would prefer to think of it as that Audio Game Maker has certain
limitations instead of Audio Game Maker being limited - which are different
things. I guess too much emphasis is now put on what you might not be able
to do with Audio Game Maker instead of what you might be able to do with
Audio Game Maker.

Ah, but yes, all the tension and anxiety, no?... ;)


----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 9:23 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by shaun everiss
and although this will be limited if an idea is good enough you may be
able to get it in the next release.
Bryan Peterson
2007-01-20 22:19:31 UTC
Permalink
Sure it'll have its limits, but let's try focusing on what you might be able
to do withit istead of what you might not, And you never know. If they
get/find the funding, they'll update it and we'll be able to do a lot more.
After all, I've already come up with a workable menu system.
Bryan and his Girl Jenny
----- Original Message -----
From: "shaun everiss" <shaun.e at xtra.co.nz>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 1:23 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by shaun everiss
and although this will be limited if an idea is good enough you may be
able to get it in the next release.
Post by Bryan Peterson
That's just what I've beenn trying to tell people. It'll be limited, sure,
but that doesn't mean it won't still be cool! Even though she isn't blind i
might get my girlfriend in on some of my projects. Shouldn't be too hard
since she already sounds fascinated by it.
Bryan and his Girl Jenny
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 11:42 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with
many
of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you
try
to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I
wanted
to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another
game
so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-20 20:23:56 UTC
Permalink
and although this will be limited if an idea is good enough you may be able to get it in the next release.
Post by Bryan Peterson
That's just what I've beenn trying to tell people. It'll be limited, sure,
but that doesn't mean it won't still be cool! Even though she isn't blind i
might get my girlfriend in on some of my projects. Shouldn't be too hard
since she already sounds fascinated by it.
Bryan and his Girl Jenny
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 11:42 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
damien c. sadler - head of x-sight interactive
2007-01-20 21:18:02 UTC
Permalink
do you have to use sounds from the audiogamemaker library or do you have the
options of using your own sounds?

thanks.

regards,

damien




----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
AudioGames.net
2007-01-20 21:40:14 UTC
Permalink
Hi Damien,

Sound files are probably the most vital assets of your game(s). So we
encourage you to make/buy these yourself. Audio Game Maker will come with a
small library with common game sounds such as "footsteps", "gunshot", etc.
which you can use in your game. However, probably in the first game you make
you will find that you need a certain sound that isn't in the library so you
need to get it yourself. You can use .wav and .mp3 files only. Simply copy
the sounds you want to use in the Sounds-folder in the game directory. Then
they are available in Audio Game Maker. Mind that each game that you are
developing will have its own Sounds-folder. There is no "shared" sounds
folder so if you use "gunshot12.wav" in two seperate games, each game will
need a copy of this soundfile in its Sounds-folder.

Greets,

Richard


----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
do you have to use sounds from the audiogamemaker library or do you have the
options of using your own sounds?
thanks.
regards,
damien
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Bryan Peterson
2007-01-20 22:14:46 UTC
Permalink
Both.
Bryan and his Girl Jenny
----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 2:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
do you have to use sounds from the audiogamemaker library or do you have the
options of using your own sounds?
thanks.
regards,
damien
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-21 01:51:30 UTC
Permalink
Well I hope we can use our own sounds although having the agm library will be cool to.
I have 20gb of sound ideas stuff.
Post by damien c. sadler - head of x-sight interactive
do you have to use sounds from the audiogamemaker library or do you have the
options of using your own sounds?
thanks.
regards,
damien
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Josh
2007-01-21 03:25:47 UTC
Permalink
We will be able to use our own sounds.

Josh
AudioGames.net
2007-01-20 21:40:14 UTC
Permalink
Hi Damien,

Sound files are probably the most vital assets of your game(s). So we
encourage you to make/buy these yourself. Audio Game Maker will come with a
small library with common game sounds such as "footsteps", "gunshot", etc.
which you can use in your game. However, probably in the first game you make
you will find that you need a certain sound that isn't in the library so you
need to get it yourself. You can use .wav and .mp3 files only. Simply copy
the sounds you want to use in the Sounds-folder in the game directory. Then
they are available in Audio Game Maker. Mind that each game that you are
developing will have its own Sounds-folder. There is no "shared" sounds
folder so if you use "gunshot12.wav" in two seperate games, each game will
need a copy of this soundfile in its Sounds-folder.

Greets,

Richard


----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
do you have to use sounds from the audiogamemaker library or do you have the
options of using your own sounds?
thanks.
regards,
damien
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Bryan Peterson
2007-01-20 22:14:46 UTC
Permalink
Both.
Bryan and his Girl Jenny
----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 2:18 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
do you have to use sounds from the audiogamemaker library or do you have the
options of using your own sounds?
thanks.
regards,
damien
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Josh
2007-01-20 22:54:26 UTC
Permalink
Hi,

If there could be a paypal or credit card link on one of the sites I'd be
willing to donate to the project.
And being blind all my life and not having played any of the sighted peoples
games I want to do remakes of for the blind, I'm sure my version of a
sighted person's game will be different and maybe even original.

Josh

----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 1:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Yohandy
2007-01-20 23:12:02 UTC
Permalink
I agree. they should definitely have a paypal button on their site.



-------------

For an amazing video gaming site containing original soundtracks, game art,
etc, go here.

http://gh.ffshrine.org?r=16426


----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 5:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
Hi,
If there could be a paypal or credit card link on one of the sites I'd be
willing to donate to the project.
And being blind all my life and not having played any of the sighted peoples
games I want to do remakes of for the blind, I'm sure my version of a
sighted person's game will be different and maybe even original.
Josh
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 1:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
AudioGames.net
2007-01-21 02:20:21 UTC
Permalink
Hi

Thank you very much for your idea for financial support. Our foundation
never does that sort of thing (I don't know if we're allowed legally, since
this is a funded project already ;) but I'll discuss it with my boss. Even
so, a followup project requires quite a bit of money. I expect that our
regular (more professional) way of getting money (funding) is more likely to
get the amount we need. At the end of the day that's what funding is for: to
support projects like ours.

Instead of a Paypal button and your money, we would prefer something else:
your support. This effort called Audio Game Maker is for you. And only with
you it can become a success. So when it's released we hope you and the whole
of the community support it. Even if there are a few bugs in the beginning,
even if there's this one missing building block, etc. You can help us by
posting your feedback on our forum or on this list and tell us your
complaints, ideas and experiences concerning Audio Game Maker. That is worth
more to us than money. Such feedback is proof that there is indeed a
community "out there" that craves a tool such as Audio Game Maker and that
desperately wants more games. Such feedback we can then use to ask for money
for a follow-up project. So when AGM is released, let's hear it!

Greets,

Richard




----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 11:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
Hi,
If there could be a paypal or credit card link on one of the sites I'd be
willing to donate to the project.
And being blind all my life and not having played any of the sighted peoples
games I want to do remakes of for the blind, I'm sure my version of a
sighted person's game will be different and maybe even original.
Josh
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 1:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Yohandy
2007-01-20 23:12:02 UTC
Permalink
I agree. they should definitely have a paypal button on their site.



-------------

For an amazing video gaming site containing original soundtracks, game art,
etc, go here.

http://gh.ffshrine.org?r=16426


----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 5:54 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
Hi,
If there could be a paypal or credit card link on one of the sites I'd be
willing to donate to the project.
And being blind all my life and not having played any of the sighted peoples
games I want to do remakes of for the blind, I'm sure my version of a
sighted person's game will be different and maybe even original.
Josh
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 1:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Cara Quinn
2007-01-21 08:27:57 UTC
Permalink
Shaun, have you thought about getting into coding via modding AQ? I say
this as there are a lot of tutorials that will help you to learn QC, which
in my opinion, can be a good way to get introduced to some object oriented
concepts. You can also see your results pretty much immediately in a 3D
world.

It's not as if you're starting off from scratch, but you also get the
freedom to work with a language, with a simple, easy
compiler. What do you think?...

Have a great weekend!...

Smiles,

Cara
Post by shaun everiss
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0,
sapi and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't
going anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would
do without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators
have existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe
adrift.
When and if I decide to be ready for something then hmm I will decide when
that will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but
who knows.
Sounds good.
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.3/642 - Release Date: 1/20/2007
shaun everiss
2007-01-21 10:18:32 UTC
Permalink
I havn't thought about aq coding really.
Post by Cara Quinn
Shaun, have you thought about getting into coding via modding AQ? I say
this as there are a lot of tutorials that will help you to learn QC, which
in my opinion, can be a good way to get introduced to some object oriented
concepts. You can also see your results pretty much immediately in a 3D
world.
It's not as if you're starting off from scratch, but you also get the
freedom to work with a language, with a simple, easy
compiler. What do you think?...
Have a great weekend!...
Smiles,
Cara
Post by shaun everiss
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0,
sapi and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't
going anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would
do without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators
have existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe
adrift.
When and if I decide to be ready for something then hmm I will decide when
that will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but
who knows.
Sounds good.
--
No virus found in this outgoing message.
Checked by AVG Free Edition.
Version: 7.1.410 / Virus Database: 268.17.3/642 - Release Date: 1/20/2007
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-20 20:14:53 UTC
Permalink
Hi.
When I started programming i had big ideas.
maybe to big.
I studdied and passed papers that would skill me in programming terms.
This all lead to last year when I got visual studio, dotnet 1.1, and 2.0, sapi and directx sdks.
I also got manuals.
And there is where it has stopped.
I intended to get into something, but I am a lazy guy at heart.
I doodled around and eventually realised that I had everything but wasn't going anywhere with it.
In fact I was not going anywhere and in fact was thinking of what I would do without thinking about all the work this would entail.
This year I have decided to be realistic.
Will I be bothered programming like the serious devs out there.
Probably not, I doubt I will ever write stuff, maybe not.
This audio game maker thing is not new in the sence that game generators have existed outside and indeed within games that sighted use.
So its not new.
myself I have trouble remembering code bits.
My goal is to stick with game generators like audio game maker and maybe adrift.
When and if I decide to be ready for something then hmm I will decide when that will be.
This generator will mean people and more people can write games.
its probably not going to be as good as writing your own stuff in c but who knows.
Sounds good.
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Bryan Peterson
2007-01-20 20:18:56 UTC
Permalink
That's just what I've beenn trying to tell people. It'll be limited, sure,
but that doesn't mean it won't still be cool! Even though she isn't blind i
might get my girlfriend in on some of my projects. Shouldn't be too hard
since she already sounds fascinated by it.
Bryan and his Girl Jenny
----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 11:42 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
damien c. sadler - head of x-sight interactive
2007-01-20 21:18:02 UTC
Permalink
do you have to use sounds from the audiogamemaker library or do you have the
options of using your own sounds?

thanks.

regards,

damien




----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 6:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Josh
2007-01-20 22:54:26 UTC
Permalink
Hi,

If there could be a paypal or credit card link on one of the sites I'd be
willing to donate to the project.
And being blind all my life and not having played any of the sighted peoples
games I want to do remakes of for the blind, I'm sure my version of a
sighted person's game will be different and maybe even original.

Josh

----- Original Message -----
From: "AudioGames.net" <richard at audiogames.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 1:42 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by AudioGames.net
Hi people!
I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.
What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)
Greets,
Richard
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Bryan Peterson
2007-01-20 18:55:00 UTC
Permalink
That's sorta what I had in mind for my Audio Mega Man game. You'd start off
in a world with six or so portals. Each one would take you to a level, and
you ould choose which one you wanted. Then after all those were completed,
the last level(s) would become available, one at a time as each was
completed.
Bryan and his Girl Jenny
----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:15 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
oh don't worry i have an idea for a game. i just wonder whether you can
create separate levels with this thing. even if not, i could probably make
levels by making different portals and such.
regards,
damien
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:25 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
AudioGames.net
2007-01-20 18:42:53 UTC
Permalink
Hi people!

I've been following this thread with much interest and I'm glad with many of
your posts, both those filled with enthousiasm for our project as well as
those questioning parts of it. Unfortunately I haven't got the time to reply
all of your posts but I'd like to say a few things:

First of all, Audio Game Maker is an experiment. Fact is that there is a
bigger demand for audio games than there are audio games in existance.
Another fact is that many people would like to have a go at making an audio
game themselves but when faced with the challenges of game development,
especially the the technical side to game development like programming, only
a few brave souls make it. Audio Game Maker is intended as a solution for
this problem and focus on the more fun side of game development, such as
quickly turning your idea into a game. It is absolutely true that at some
point you will have an idea for something in a game and that when you try to
execute that idea in Audio Game Maker, you find that it isn't possible. In
all of my experience with computers, I haven't encountered a single
application where I couldn't think of something that would improve it. It's
all the same for Audio Game Maker - there simply isn't an application which
allows you to do "everything". Not for game development, not for
word-processing, not for audio-editing, etc. The only solution to execute
your specific idea is to start writing your own game in code. Many people
have already posted about this, so I won't press this issue. But I wanted to
repeat it, since it makes all the difference in the world.
So where does this leave Audio Game Maker - where you are (fact) limited in
what you can build? I believe, even with the limitations of the application,
that Audio Game Maker can contribute a great deal to the field of audio
games. First of all, I think that 'limitation stimulates creativity'. Many
ideas for audio games that I read here are based on existing games, with
only a change of narrative, but which still incorporate the same game
mechanics. Since Audio Game Maker might not feature the functionality that
allows you to rebuilt exactly the same game functionality of another game so
you are forced to either use a clever work-around or change your idea. And
this might lead to an even better, more original idea which might even be
more fun. Of course Audio Game Maker should allow you with enough
functionality to get somewhere. But I think it does :)
Audio Game Maker is also an experiment in the sense that it is the first
time that something like this has been tried. So far I haven't heard of a
similar project/product. I know about RPG Game Engine and Audio Adventure
Engine and so forth (please see
http://www.audiogames.net/page.php?pagefile=links under "Audio Game
Development Tools") but those focused on specific genres of games, so to
say. Therefore it is still a big question what an 'audio game maker' should
consists of (of which functionality). Time will tell and hopefully we can
continue improving Audio Game Maker over the next couple of years. For this
we do need your feedback, though!!
Audio Game Maker is also an experiment in the sense that we don't know how
it will impact the field of audio games. I hope that the community will see
through Audio Game Maker's initial flaws and get their teeth in. I hope that
many people will start co-operating on making games and sharing games. I can
already tell you that Sander and I are already working on "online game
sharing community"-functionality either for www.audiogames.net or to
http://www.audiogamemaker.com . Kind of like YouTube, but then for games ;)
. I personally don't think Audio Game Maker will put current audio game
developers out of business. Instead, there will simply be "professional"
games as well as "home-made" games, two categories that already exist for
many years in this field.

What is boils down to is probably this: most folks here are interested in
games as a form of entertainment, aimed to fill leisure time with an
interactive activity that is fun and exciting. Audio Game Maker provides you
with a variety of tools to build interactive activities that are fun and
exciting. You have to add the fun and excitement yourself. Maybe not every
interactive activity can be achieved - no: you cannot use a webcam,
microphone, joystick, wiimote or mouse as an input device in Audio Game
Maker, no: you cannot build realtime multiplayer games that work over the
internet with Audio Game Maker, no: you cannot create real-time online
hiscore tables for a website, no: the sound library will not contain a sound
sample of everything that can be recorded, etc. - but you can certainly
create a fun game, like yes: you can create a ghost world where you roam
free and have to hunt down the 13 ghosts before the bell of the old church
tolls ;)

Greets,

Richard
Bryan Peterson
2007-01-20 18:52:08 UTC
Permalink
Of course there are gonna be a few like that. Heck, I'm gonna make a game
where you're a frog and your goal is to eat flies. But that'll just be so I
can get the feel for how it works. I plan on making a more complex game as
soon as i can.
Bryan and his Girl Jenny
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 8:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
tim8275
2007-01-20 23:48:23 UTC
Permalink
I love the concept of this game engine because it seems like an easy or
relatively easy way to make games.


Tim Kilgore
Josh
2007-01-20 16:34:02 UTC
Permalink
yea, it sounds like audio game maker will have a lot of tools for us to work
with. But, I think it's just like using visual basic or c plus plus. You can
have all the tools, but if your intent is to throw a game together in a day
and say yay, I did it, then your game won't be that good. On the other hand,
use audio game maker to its fullest. get 3 or 4000 sound files ambients
voices and such, and spend the time and put effort into really using audio
game maker and I think we can crank out some really cool games with it.

Josh

----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 10:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
damien c. sadler - head of x-sight interactive
2007-01-20 17:15:08 UTC
Permalink
oh don't worry i have an idea for a game. i just wonder whether you can
create separate levels with this thing. even if not, i could probably make
levels by making different portals and such.

regards,

damien




----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:25 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Bryan Peterson
2007-01-20 18:52:08 UTC
Permalink
Of course there are gonna be a few like that. Heck, I'm gonna make a game
where you're a frog and your goal is to eat flies. But that'll just be so I
can get the feel for how it works. I plan on making a more complex game as
soon as i can.
Bryan and his Girl Jenny
----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 8:25 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Everett Elam
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Josh
2007-01-20 16:26:13 UTC
Permalink
but you can do lots of things with lego blocks.

Josh

----- Original Message -----
From: "michael feir" <mfeir at cogeco.ca>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by michael feir
That presupposes you could make games of equal quality with this thing.
Considering the time pressures Richard and crew are facing, I wouldn't bank
on that. There'll almost certainly be a substantial divide in quality. The
moment you use an engine of any kind, you lose flexibility by default. Tom
has the freedom and skill to actually custom-make his own engine. It's like
working with Lego blocks. You're limited to what their shapes permit. One
area that my initial glance at the manual raised was that it seems like the
engine is geared for sort of action rpgs. I could easily be wrong about this
but I can't imagine somebody making an Asteroids clone to rival what Nolan
and Tom are working on. It'll help tremendously when I can try some of their
sample games and get a better feel for things. At this stage though, I don't
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: mfeir at cogeco.ca
----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007
6:47 PM
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
damien c. sadler - head of x-sight interactive
2007-01-20 17:16:59 UTC
Permalink
what i think he means about that is you are restricted as to what and how
you can build because of their shape and the way they are already
constructed. if you were to construct them yourself,l the way you wanted it
to be, then you could build what and how you wanted to in that situation.
it's the same with software development.

regards,

damien




----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:26 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
but you can do lots of things with lego blocks.
Josh
----- Original Message -----
From: "michael feir" <mfeir at cogeco.ca>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by michael feir
That presupposes you could make games of equal quality with this thing.
Considering the time pressures Richard and crew are facing, I wouldn't bank
on that. There'll almost certainly be a substantial divide in quality. The
moment you use an engine of any kind, you lose flexibility by default. Tom
has the freedom and skill to actually custom-make his own engine. It's like
working with Lego blocks. You're limited to what their shapes permit. One
area that my initial glance at the manual raised was that it seems like the
engine is geared for sort of action rpgs. I could easily be wrong about this
but I can't imagine somebody making an Asteroids clone to rival what Nolan
and Tom are working on. It'll help tremendously when I can try some of their
sample games and get a better feel for things. At this stage though, I don't
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: mfeir at cogeco.ca
----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007
6:47 PM
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Josh
2007-01-20 18:14:00 UTC
Permalink
yes that's true.

Josh

----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:16 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
what i think he means about that is you are restricted as to what and how
you can build because of their shape and the way they are already
constructed. if you were to construct them yourself,l the way you wanted it
to be, then you could build what and how you wanted to in that situation.
it's the same with software development.
regards,
damien
----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:26 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
but you can do lots of things with lego blocks.
Josh
----- Original Message -----
From: "michael feir" <mfeir at cogeco.ca>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by michael feir
That presupposes you could make games of equal quality with this thing.
Considering the time pressures Richard and crew are facing, I wouldn't bank
on that. There'll almost certainly be a substantial divide in quality. The
moment you use an engine of any kind, you lose flexibility by default. Tom
has the freedom and skill to actually custom-make his own engine. It's like
working with Lego blocks. You're limited to what their shapes permit. One
area that my initial glance at the manual raised was that it seems like the
engine is geared for sort of action rpgs. I could easily be wrong about this
but I can't imagine somebody making an Asteroids clone to rival what Nolan
and Tom are working on. It'll help tremendously when I can try some of their
sample games and get a better feel for things. At this stage though, I don't
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: mfeir at cogeco.ca
----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007
6:47 PM
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Josh
2007-01-20 18:14:00 UTC
Permalink
yes that's true.

Josh

----- Original Message -----
From: "damien c. sadler - head of x-sight interactive"
<sadlerman at randylaptop.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 12:16 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by damien c. sadler - head of x-sight interactive
what i think he means about that is you are restricted as to what and how
you can build because of their shape and the way they are already
constructed. if you were to construct them yourself,l the way you wanted it
to be, then you could build what and how you wanted to in that situation.
it's the same with software development.
regards,
damien
----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:26 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
but you can do lots of things with lego blocks.
Josh
----- Original Message -----
From: "michael feir" <mfeir at cogeco.ca>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by michael feir
That presupposes you could make games of equal quality with this thing.
Considering the time pressures Richard and crew are facing, I wouldn't bank
on that. There'll almost certainly be a substantial divide in quality. The
moment you use an engine of any kind, you lose flexibility by default. Tom
has the freedom and skill to actually custom-make his own engine. It's like
working with Lego blocks. You're limited to what their shapes permit. One
area that my initial glance at the manual raised was that it seems like the
engine is geared for sort of action rpgs. I could easily be wrong about this
but I can't imagine somebody making an Asteroids clone to rival what Nolan
and Tom are working on. It'll help tremendously when I can try some of their
sample games and get a better feel for things. At this stage though, I don't
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: mfeir at cogeco.ca
----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007
6:47 PM
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
damien c. sadler - head of x-sight interactive
2007-01-20 17:16:59 UTC
Permalink
what i think he means about that is you are restricted as to what and how
you can build because of their shape and the way they are already
constructed. if you were to construct them yourself,l the way you wanted it
to be, then you could build what and how you wanted to in that situation.
it's the same with software development.

regards,

damien




----- Original Message -----
From: "Josh" <jkenn337 at gmail.com>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 4:26 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Josh
but you can do lots of things with lego blocks.
Josh
----- Original Message -----
From: "michael feir" <mfeir at cogeco.ca>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by michael feir
That presupposes you could make games of equal quality with this thing.
Considering the time pressures Richard and crew are facing, I wouldn't bank
on that. There'll almost certainly be a substantial divide in quality. The
moment you use an engine of any kind, you lose flexibility by default. Tom
has the freedom and skill to actually custom-make his own engine. It's like
working with Lego blocks. You're limited to what their shapes permit. One
area that my initial glance at the manual raised was that it seems like the
engine is geared for sort of action rpgs. I could easily be wrong about this
but I can't imagine somebody making an Asteroids clone to rival what Nolan
and Tom are working on. It'll help tremendously when I can try some of their
sample games and get a better feel for things. At this stage though, I don't
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: mfeir at cogeco.ca
----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007
6:47 PM
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
_______________________________________________
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
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http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Thomas Ward
2007-01-20 13:48:04 UTC
Permalink
Hi Michael,
I guess I didn't look it exactly that way, but yeah engines can be
limiting if you don't have the source and skills to mold it into what
you want to do. A perfect example of this is Sarah.
Since it is written by the GMA Engine phil is locked in to a 2D world,
and can not stack rooms on top of each other, and so on.
Since I have the skills to write and work on my own engines were I the
dev on that game I could simply create a 3d array, and draw everything
in that array according to true 3D dimensions and scale were I willing
to do it.
It will be interesting to see what Audio Games Maker can and can not do,
but it may not be able to match a fully skilled programmer as for as
flexability and really making advanced games. Certainly no Raceway with
physics mottling, ff game controllers, and that sort of thing I am
hoping to build in to the game.
Everett Elam
2007-01-20 15:25:25 UTC
Permalink
I understand that this things gonna have limitations, but the point I'm
trying to make is that there are gonna be some who are going to try putting
out a game as soon as possible just so they can say whee! I did it! and
that's not what this whole thing is about. I don't mean to be repetitive,
but this really bugs me. I know we don't have a chance against someone who
really knows their stuff as far as program because this thing is going to be
a beta which screams yikes to me anyway. However, I just hope people push
this thing to its limits instead of making a gae where you shoot the dogs
and grab the apples for points. ... I suppose it's inevitable, but hmm.
Josh
2007-01-20 16:26:13 UTC
Permalink
but you can do lots of things with lego blocks.

Josh

----- Original Message -----
From: "michael feir" <mfeir at cogeco.ca>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Saturday, January 20, 2007 3:57 AM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by michael feir
That presupposes you could make games of equal quality with this thing.
Considering the time pressures Richard and crew are facing, I wouldn't bank
on that. There'll almost certainly be a substantial divide in quality. The
moment you use an engine of any kind, you lose flexibility by default. Tom
has the freedom and skill to actually custom-make his own engine. It's like
working with Lego blocks. You're limited to what their shapes permit. One
area that my initial glance at the manual raised was that it seems like the
engine is geared for sort of action rpgs. I could easily be wrong about this
but I can't imagine somebody making an Asteroids clone to rival what Nolan
and Tom are working on. It'll help tremendously when I can try some of their
sample games and get a better feel for things. At this stage though, I don't
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: mfeir at cogeco.ca
----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
--
No virus found in this incoming message.
Checked by AVG Free Edition.
Version: 7.5.432 / Virus Database: 268.17.0/639 - Release Date: 18/01/2007
6:47 PM
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
shaun everiss
2007-01-20 06:14:54 UTC
Permalink
I'm not sure how I will impliment this but I plan if I can to do old style interactive fiction in the game maker audio if it can be done that is.
Although I have an old system with now everything loaded, it still needs some work on keyboard and the external synths.
Even then I still want to make if styles.
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Bryan Peterson
2007-01-20 06:22:56 UTC
Permalink
I feel the good outweighs the bad in this situation. When something new is
developed there's always the potential for misuse, but if we dwell only on
that and not the good uses to which it could be put, we'd never get
anywhere. As for sounds, they crop up in multiple audio games all the time.
Like it or not, sound effects aren't easy to come by when you're a blind guy
with not a whole lot of money, especially good quality ones. As for
showcasing the games, you can always zip them and Email them to people. And
I think the AGM web site's going to host some.
Bryan and his Girl Jenny
----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 9:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
michael feir
2007-01-20 08:57:11 UTC
Permalink
That presupposes you could make games of equal quality with this thing.
Considering the time pressures Richard and crew are facing, I wouldn't bank
on that. There'll almost certainly be a substantial divide in quality. The
moment you use an engine of any kind, you lose flexibility by default. Tom
has the freedom and skill to actually custom-make his own engine. It's like
working with Lego blocks. You're limited to what their shapes permit. One
area that my initial glance at the manual raised was that it seems like the
engine is geared for sort of action rpgs. I could easily be wrong about this
but I can't imagine somebody making an Asteroids clone to rival what Nolan
and Tom are working on. It'll help tremendously when I can try some of their
sample games and get a better feel for things. At this stage though, I don't
think our developers need worry at all.
Michael Feir
Creator and former Editor of Audyssey Magazine
1996-2004
E-mail: mfeir at cogeco.ca

----- Original Message -----
From: "Thomas Ward" <tward1978 at earthlink.net>
To: "Gamers Discussion list" <gamers at audyssey.org>
Sent: Friday, January 19, 2007 11:34 PM
Subject: Re: [Audyssey] a few thoughts about what audio game maker
couldcause
Post by Thomas Ward
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
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To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
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any subscription changes via the web.
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6:47 PM
Everett Elam
2007-01-19 23:51:15 UTC
Permalink
Lo all,
I'm sorry if this is a redundant inquiry, but my laptops been down for a few weeks and i'm just now getting through all these posts. The question that keeps nagging at me as this audio game maker release draws near is, how are people gonna showcase their games? Are we just gonna post yousendit and senddspace all over the place and ask for paypal donations? Are sound effects we've heard hundreds and hundreds of times gonna just spring up with a vengence? Please please people, I know we have a new tool which could seriously rock, but lets keep story and finesse in the picture... er sound spectrum while we explore. Try to make plots original, and if you're gonna remake a game, do it as right and as unique as possible. I'm not claiming to be perfect and I totally know this thing is gonna put a damper on my hunt for scholarships and college applying, but if I decide to turn out a game I'm gonna put everything I possibly can into it. If someone criticizes your game, take it and write it down and consider it no matter how obscure it is. I'm not a developer or a programmer, but I'm just scared we're gonna see a game where we can say, "oh, he used this a and did this and oh! I've heard this sound before! Durrr!
Lets use this tool to the max and make some killa games! *thumps chest*
Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos plaintively at Thomas and sniffs Dark's furry feet



Spirit. In every language in all the Realms, surface and Underdark, in every time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
Josh
2007-01-20 00:05:31 UTC
Permalink
Yes and I wish there were some way we could donate to the audio-game-maker
project. Either through paypal or something like that. I for one would
really like for the player of my games to be able to save his or her
progress in the game and if he/she wants to, load a saved game or maybe in
the future have multiple save slots.
Josh

----- Original Message -----
From: "Everett Elam" <kato_ev at sbcglobal.net>
To: "gamers audyssey." <gamers at audyssey.org>
Sent: Friday, January 19, 2007 6:51 PM
Subject: [Audyssey] a few thoughts about what audio game maker could cause
Post by Everett Elam
Lo all,
I'm sorry if this is a redundant inquiry, but my laptops been down for a
few weeks and i'm just now getting through all these posts. The question
that keeps nagging at me as this audio game maker release draws near is,
how are people gonna showcase their games? Are we just gonna post
yousendit and senddspace all over the place and ask for paypal donations?
Are sound effects we've heard hundreds and hundreds of times gonna just
spring up with a vengence? Please please people, I know we have a new tool
which could seriously rock, but lets keep story and finesse in the
picture... er sound spectrum while we explore. Try to make plots original,
and if you're gonna remake a game, do it as right and as unique as
possible. I'm not claiming to be perfect and I totally know this thing is
gonna put a damper on my hunt for scholarships and college applying, but
if I decide to turn out a game I'm gonna put everything I possibly can
into it. If someone criticizes your game, take it and write it down and
consider it no matter how obscure it is. I'm not a developer or a
programmer, but I'm just scared we're gonna see a game where we can say,
"oh, he used this a and did this and oh! I've heard this sound before!
Durrr!
Lets use this tool to the max and make some killa games! *thumps chest*
Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos
plaintively at Thomas and sniffs Dark's furry feet
Spirit. In every language in all the Realms, surface and Underdark, in every time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
_______________________________________________
Gamers mailing list .. Gamers at audyssey.org
To unsubscribe send E-mail to Gamers-unsubscribe at audyssey.org. You can
visit
http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make
any subscription changes via the web.
Thomas Ward
2007-01-20 04:34:46 UTC
Permalink
Hi Everett,
I think I am safe in saying you are not the only one who has worries
about how the audio Game Maker software will effect our market. Instead
of 5 or 10 developers we could have a hundred such devs most of them in
the amature circle. Not that this is all bad I am afraid this might wind
up like the Atari days with a dozen games being the same as the next
guys with mods and changes thrown in.
There is also a potential with such free software and a desire to make
them some, or many users may choose to make or his her favorite games
rather than waiting for the companies to develope them. This is good for
the end user, but would be bad for the companies currently taking a
income off the games they make. If that were to happen the pro dev
companies may decide there is no money in it, and leave.
Just some doom and gloom concerns I have if this becomes a popular item
amoung blind users.
Smile.
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