Discussion:
Flying in Northrend?
(too old to reply)
John Salerno
2008-08-14 13:07:30 UTC
Permalink
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?

Thanks.
Polarhound
2008-08-14 13:20:42 UTC
Permalink
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Yes.
lcpltom
2008-08-14 13:25:31 UTC
Permalink
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Thanks.
Its been posted before.

But, there is a quest chain, don't remember what zone it starts in.
You must be level 77 to start the chain. One quest has you retrieve
some keys from the bottom of a lake. Another has you playing "gunner"
while an NPC flies you around, eventually though you take control when
the pilot gets shot. After completing the quest you get a passive
ability called Cold Weather Flying, which lets you fly in Northrend.

At least, thats how it is working now on the Beta, could always change.
steve.kaye
2008-08-14 13:29:47 UTC
Permalink
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Thanks.
Not until level 77 where you will need to complete a quest chain to
gain the Cold Weather Flying ability. The quest won't be hard.

(From http://wotlkwiki.info/index.php/Mounts)

steve.kaye
John Salerno
2008-08-14 14:34:29 UTC
Permalink
Post by steve.kaye
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Thanks.
Not until level 77 where you will need to complete a quest chain to
gain the Cold Weather Flying ability. The quest won't be hard.
(From http://wotlkwiki.info/index.php/Mounts)
Thanks for the link. So there won't be any changes in flight speed or
anything? We stilll will be using our mounts/flight form from Outland? I
suppose there may be new mounts, but not new flying training? (I want to go
faster than 280%! :)
steve.kaye
2008-08-14 14:47:44 UTC
Permalink
Post by John Salerno
Post by steve.kaye
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Thanks.
Not until level 77 where you will need to complete a quest chain to
gain the Cold Weather Flying ability.  The quest won't be hard.
(Fromhttp://wotlkwiki.info/index.php/Mounts)
Thanks for the link. So there won't be any changes in flight speed or
anything? We stilll will be using our mounts/flight form from Outland? I
suppose there may be new mounts, but not new flying training? (I want to go
faster than 280%! :)
I want a magic carpet for my tailor and then I'll wear my hat that
looks like a turban with a feather in the front. That'll be cool! :P

steve.kaye
lcpltom
2008-08-14 15:00:36 UTC
Permalink
Post by steve.kaye
Post by John Salerno
Post by steve.kaye
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Thanks.
Not until level 77 where you will need to complete a quest chain to
gain the Cold Weather Flying ability. The quest won't be hard.
(Fromhttp://wotlkwiki.info/index.php/Mounts)
Thanks for the link. So there won't be any changes in flight speed or
anything? We stilll will be using our mounts/flight form from Outland? I
suppose there may be new mounts, but not new flying training? (I want to go
faster than 280%! :)
I want a magic carpet for my tailor and then I'll wear my hat that
looks like a turban with a feather in the front. That'll be cool! :P
steve.kaye
I'm not all that excited over the flying carpet thing. Of course,
when you thing cloth+flying, a flying carpet is obvious, but I want to
see what other mount options are available. As for the turban, I'm
sure the first Northrend green head item you run across will probably
be one, I seem to remember finding one in HFP.
JK
2008-08-14 16:31:20 UTC
Permalink
I want a magic carpet for my tailor and then I'll wear my hat that
looks like a turban with a feather in the front. That'll be cool! :P


Go play EQ2, they've had flying carpets for a long time now.
steve.kaye
2008-08-15 07:43:26 UTC
Permalink
Post by JK
Post by steve.kaye
I want a magic carpet for my tailor and then I'll wear my hat that
looks like a turban with a feather in the front.  That'll be cool!  :P
Go play EQ2, they've had flying carpets for a long time now.
[quoting made clearer]

Unfortunatley, one gizmo does not make a game. And when I say cool, I
just mean cool - I don't mean so good that I'd consider playing
another game to get it.

steve.kaye
BombayMix
2008-08-18 09:05:34 UTC
Permalink
Post by steve.kaye
Post by JK
Post by steve.kaye
I want a magic carpet for my tailor and then I'll wear my hat that
looks like a turban with a feather in the front. That'll be cool! :P
Go play EQ2, they've had flying carpets for a long time now.
[quoting made clearer]
Unfortunatley, one gizmo does not make a game. And when I say cool, I
just mean cool - I don't mean so good that I'd consider playing
another game to get it.
Plus they don't fly; functionally they are no different to a ground
mount.
pv+ (PV)
2008-08-14 17:52:08 UTC
Permalink
Post by steve.kaye
I want a magic carpet for my tailor and then I'll wear my hat that
looks like a turban with a feather in the front. That'll be cool! :P
Heh. I was thinking exactly the same thing when I heard about the carpet.
Some kind of "I dream of Jeanie" outfit is in order here! *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
lcpltom
2008-08-14 14:58:24 UTC
Permalink
Post by John Salerno
Post by steve.kaye
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Thanks.
Not until level 77 where you will need to complete a quest chain to
gain the Cold Weather Flying ability. The quest won't be hard.
(Fromhttp://wotlkwiki.info/index.php/Mounts)
Thanks for the link. So there won't be any changes in flight speed or
anything? We stilll will be using our mounts/flight form from Outland? I
suppose there may be new mounts, but not new flying training? (I want to go
faster than 280%! :)
Everything I have read has indicated that Blizzard has players moving
as fast as they feel is appropriate, so increased flight speed abot
280% is unlikely. I have seen blue posts that don't count out the
possibility of increased ground speed mounts though, so we might see
some faster land speeds, which would be nice to have in the old world
stuff.

Other than that, the only other change to mounts I saw was the
potential for being able to take passengers. I haven't seen any
information on whether these will be new mounts that can take
passengers, or if old mounts will be upgraded to take them. This
would also be great in the old world, for the occasional trip to help
a lowbie.
John Salerno
2008-08-14 15:02:56 UTC
Permalink
Post by lcpltom
Other than that, the only other change to mounts I saw was the
potential for being able to take passengers. I haven't seen any
information on whether these will be new mounts that can take
passengers, or if old mounts will be upgraded to take them. This
would also be great in the old world, for the occasional trip to help
a lowbie.
Yeah, I've thought of that before. That would be awesome, but maybe abused?
I'm sure they'd need some kind of limits, like a weight limit or something.
:)
l***@gmail.com
2008-08-14 15:49:16 UTC
Permalink
Post by lcpltom
Other than that, the only other change to mounts I saw was the
potential for being able to take passengers. I haven't seen any
information on whether these will be new mounts that can take
passengers, or if old mounts will be upgraded to take them. This
would also be great in the old world, for the occasional trip to help
a lowbie.
Yeah, I've thought of that before. That would be >awesome, but maybe abused?
I'm sure they'd need some kind of limits, like a >weight limit or something.
If that happens it isnt take along time when someone starts to transport lowbies here and there for some gold, like a local taxi or something...

-Lzy

:)
Zil
2008-08-15 07:14:59 UTC
Permalink
Post by l***@gmail.com
Post by lcpltom
Yeah, I've thought of that before. That would be >awesome, but maybe abused?
I'm sure they'd need some kind of limits, like a >weight limit or something.
If that happens it isnt take along time when someone starts to
transport lowbies here and there for some gold, like a local taxi
or something...
Hehe. Nice idea in theory, but it won't work in practice, I reckon,
due to the disparity in the value of gold between the high level
characters with the mounts and the lowbies - whatever the lowbie is
willing to pay will be far too low for the higher level to make it
worthwhile.
--
Zil, Level 70 NE Priest, Aman Shan're, Stormrage Europe
PhilHibbs
2008-08-15 10:56:22 UTC
Permalink
Post by Zil
Hehe. Nice idea in theory, but it won't work in practice, I reckon,
due to the disparity in the value of gold between the high level
characters with the mounts and the lowbies - whatever the lowbie is
willing to pay will be far too low for the higher level to make it
worthwhile.
Might happen on RP realms.

Hoofu, 70 tauren shaman, Argent Dawn (EU)
steve.kaye
2008-08-15 11:50:58 UTC
Permalink
Post by PhilHibbs
Post by Zil
Hehe. Nice idea in theory, but it won't work in practice, I reckon,
due to the disparity in the value of gold between the high level
characters with the mounts and the lowbies - whatever the lowbie is
willing to pay will be far too low for the higher level to make it
worthwhile.
Might happen on RP realms.
Do such things exist? I'm on a realm that is listed as RP and,
honestly, I gave up on the RP side ages ago. It really doesn't work
for me if I'm the only one doing it or even if there are a few who do
it but most don't.

steve.kaye
BombayMix
2008-08-18 09:08:55 UTC
Permalink
Post by Zil
Post by l***@gmail.com
Post by lcpltom
Yeah, I've thought of that before. That would be >awesome, but maybe abused?
I'm sure they'd need some kind of limits, like a >weight limit or something.
If that happens it isnt take along time when someone starts to
transport lowbies here and there for some gold, like a local taxi
or something...
Hehe. Nice idea in theory, but it won't work in practice, I reckon,
due to the disparity in the value of gold between the high level
characters with the mounts and the lowbies - whatever the lowbie is
willing to pay will be far too low for the higher level to make it
worthwhile.
However, I can foresee lowbies spamming for rides and whispering any
high level char in the area for one.
pv+ (PV)
2008-08-14 17:54:16 UTC
Permalink
Post by lcpltom
Everything I have read has indicated that Blizzard has players moving
as fast as they feel is appropriate, so increased flight speed abot
280% is unlikely. I have seen blue posts that don't count out the
possibility of increased ground speed mounts though, so we might see
some faster land speeds, which would be nice to have in the old world
stuff.
Personally, I think higher ground speed mounts are unlikely. Besides
looking stupid, if you were going much faster you'd be bouncing off
scenery.

It looks like there will be new mounts, that may even require skill
changes, but it's not for speed, but to carry passengers, who in some cases
can fight from back there. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Pete B
2008-08-16 00:30:07 UTC
Permalink
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Late in the game, bad design (though you'll get a lot of excuses for it)

But if the choice is late or not at all, i suppose its better than not
at all.
Urbin
2008-08-18 09:44:35 UTC
Permalink
Post by Pete B
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Late in the game, bad design (though you'll get a lot of excuses for it)
Hehe, this must really irk you badly :-) I see you bitching about not flying
until 77 a lot.

How come you can judge that it is bad design? I am sure Blizzard is aware
that we all got addicted to flying and would love to be able to do so from
the moment we enter Northrend. Yet they still decided to delay it until
level 77.

Are you so sure they have *no* good reason at all?

As far as I know, they have not - so far - given a reason why they chose to
do so. All I know is that there have been various ideas why they might have
decided to do so, but it is all speculation on our part (or excuses,
according to you).

Obviously, you disagree with their decision, that is fine by me. But is any
decision you dislike automatically a bad one?

I have been playing WoW for neigh on three and a half years and have to say,
Blizzard has done a pretty good job on game mechanics and design or they
wouldn't have been able to keep me (and a few million) others playing the
game.

Of course, I like my flying mount and chafe at having to use the land mount
in old Azeroth. Of course I will miss going at 380% when I will have to go
at 200% in Northrend. However, if Blizz gets WotLK anywhere near as right as
they did BC, then I guess it won't matter all that much and assuming the
decision is actually based on *good design*, it may even mean that despite
the fact that I will move slower than I did in outlands I might actually get
more fun out of it than if I flew. I for one am willing to give them the
benefit of the doubt, why aren't you willing to do so?
Post by Pete B
But if the choice is late or not at all, i suppose its better than not
at all.
On that, I think, we all agree :-)

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (43), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
lcpltom
2008-08-18 11:57:56 UTC
Permalink
Post by Urbin
Post by Pete B
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Late in the game, bad design (though you'll get a lot of excuses for it)
Hehe, this must really irk you badly :-) I see you bitching about not flying
until 77 a lot.
How come you can judge that it is bad design? I am sure Blizzard is aware
that we all got addicted to flying and would love to be able to do so from
the moment we enter Northrend. Yet they still decided to delay it until
level 77.
Are you so sure they have *no* good reason at all?
As far as I know, they have not - so far - given a reason why they chose to
do so. All I know is that there have been various ideas why they might have
decided to do so, but it is all speculation on our part (or excuses,
according to you).
Obviously, you disagree with their decision, that is fine by me. But is any
decision you dislike automatically a bad one?
I have been playing WoW for neigh on three and a half years and have to say,
Blizzard has done a pretty good job on game mechanics and design or they
wouldn't have been able to keep me (and a few million) others playing the
game.
Of course, I like my flying mount and chafe at having to use the land mount
in old Azeroth. Of course I will miss going at 380% when I will have to go
at 200% in Northrend. However, if Blizz gets WotLK anywhere near as right as
they did BC, then I guess it won't matter all that much and assuming the
decision is actually based on *good design*, it may even mean that despite
the fact that I will move slower than I did in outlands I might actually get
more fun out of it than if I flew. I for one am willing to give them the
benefit of the doubt, why aren't you willing to do so?
Post by Pete B
But if the choice is late or not at all, i suppose its better than not
at all.
On that, I think, we all agree :-)
Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (43), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
This past weekend I was playing my tauren druid. I started leveling
in Hinterlands and eventually got to the Jintha'alor quests.

I had done these quests before, a long time ago, when Jintha was still
an elite area. I had not been back since the entire area was made non-
elite.

I have to say that this area of the game is just great. I'm only
about halfway through the quests for it and its been the most fun I
have had leveling my druid. The way it is set up makes it feel like a
mini dungeon. And so far, everytime I have been there, I've been the
only one there, so its almost like it was an instanced dungeon. I
started to wonder why there weren't more areas like this in the game.

Then I remembered that there is another area like this, Black Temple.
The 2 rises on each side of BT are very similar, though not quite as
expansive as Jintha. Problem is, I was level 70 long before questing
in SMV. I never got the full experience of starting from the bottom
and working my way up the rises. I simply flew to whichever part of
the rise I needed to go to and never thought twice about it. And,
chances are, if I could fly in Hinterlands, I would have done the same
thing, as I stealthed past the parts I didn't need anything from
anyway.

The only thing I can call bad design about taking flying mounts away
until 77 is the addition of flying mounts to the game in the first
place. As for a design decision, that was a bad choice. Very useful
for players, bad for adding new content to the game.
steve.kaye
2008-08-18 13:18:36 UTC
Permalink
Post by Urbin
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
 Late in the game, bad design (though you'll get a lot of excuses for it)
Hehe, this must really irk you badly :-) I see you bitching about not flying
until 77 a lot.
This past weekend I was playing my tauren druid.  I started leveling
in Hinterlands and eventually got to the Jintha'alor quests.
I had done these quests before, a long time ago, when Jintha was still
an elite area.  I had not been back since the entire area was made non-
elite.
I have to say that this area of the game is just great.  I'm only
about halfway through the quests for it and its been the most fun I
have had leveling my druid.  The way it is set up makes it feel like a
mini dungeon.  And so far, everytime I have been there, I've been the
only one there, so its almost like it was an instanced dungeon.  
I really like Jintha and I liked it when it was elite too as it only
needed a 3-man group and it didn't need much in the way of tanking
either. When I went through that zone the first time, I always
grouped with 2 of my friends so we already had a ready made group and
so were able to do it without looking for a group.
I started to wonder why there weren't more areas like this in the game.
There was also the Stromgarde (sp?) Keep area in Arathi Highlands.
Jintha and SG Keep were a nightmare for getting groups for. For some
reason people don't want to group up so much for these mini dungeon
like areas. Maybe the drops weren't good enough for the effort?

There's also the troll city in north west STV which is of a similar
structure to Jintha'alor but you can get in from the two sides and it
isn't as big. It's also never been an elite area like the other two.

There were only 2 of us at the point we went through Arathi so I've
not managed to do those quests in SG Keep despite having levelled 6
horde characters through that zone and keeping an eye out for people
to go with.
Then I remembered that there is another area like this, Black Temple.
The 2 rises on each side of BT are very similar, though not quite as
expansive as Jintha. Problem is, I was level 70 long before questing
in SMV. I never got the full experience of starting from the bottom
and working my way up the rises. I simply flew to whichever part of
the rise I needed to go to and never thought twice about it. And,
chances are, if I could fly in Hinterlands, I would have done the same
thing, as I stealthed past the parts I didn't need anything from
anyway.
I went to the demon hunter side the other day with my level 68
protection paladin. That first ramp up is a nightmare for a low dps
class that can't repeatedly interrupt healing. Those blood elves heal
every time they get down to about 80% health and don't stop until they
run out of mana. It's pointless to even use hammer of justice or
arcane torrent on them because they'll heal as soon as it runs out and
you've not got the the burst damage to kill them in the stun/silence.
If you pull two then you have to outlast both their mana pools before
you can kill either of them.

I really would have liked to fly past those mobs. You can't run past
them either as there isn't a place to stop where you'd have dropped
aggro. You'd probably end up with about 15 mobs on you no matter
where you ended up.

steve.kaye
Urbin
2008-08-18 14:08:07 UTC
Permalink
Post by steve.kaye
I went to the demon hunter side the other day with my level 68
protection paladin. That first ramp up is a nightmare for a low dps
class that can't repeatedly interrupt healing. Those blood elves heal
every time they get down to about 80% health and don't stop until they
run out of mana. It's pointless to even use hammer of justice or
arcane torrent on them because they'll heal as soon as it runs out and
you've not got the the burst damage to kill them in the stun/silence.
If you pull two then you have to outlast both their mana pools before
you can kill either of them.
I really would have liked to fly past those mobs. You can't run past
them either as there isn't a place to stop where you'd have dropped
aggro. You'd probably end up with about 15 mobs on you no matter
where you ended up.
Feign Death ftw ;-)

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (43), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
lcpltom
2008-08-18 14:21:28 UTC
Permalink
Post by steve.kaye
Post by lcpltom
Post by Urbin
Post by Pete B
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Late in the game, bad design (though you'll get a lot of excuses for it)
Hehe, this must really irk you badly :-) I see you bitching about not flying
until 77 a lot.
This past weekend I was playing my tauren druid. I started leveling
in Hinterlands and eventually got to the Jintha'alor quests.
I had done these quests before, a long time ago, when Jintha was still
an elite area. I had not been back since the entire area was made non-
elite.
I have to say that this area of the game is just great. I'm only
about halfway through the quests for it and its been the most fun I
have had leveling my druid. The way it is set up makes it feel like a
mini dungeon. And so far, everytime I have been there, I've been the
only one there, so its almost like it was an instanced dungeon.
I really like Jintha and I liked it when it was elite too as it only
needed a 3-man group and it didn't need much in the way of tanking
either. When I went through that zone the first time, I always
grouped with 2 of my friends so we already had a ready made group and
so were able to do it without looking for a group.
Post by lcpltom
I started to wonder why there weren't more areas like this in the game.
There was also the Stromgarde (sp?) Keep area in Arathi Highlands.
Jintha and SG Keep were a nightmare for getting groups for. For some
reason people don't want to group up so much for these mini dungeon
like areas. Maybe the drops weren't good enough for the effort?
There's also the troll city in north west STV which is of a similar
structure to Jintha'alor but you can get in from the two sides and it
isn't as big. It's also never been an elite area like the other two.
There were only 2 of us at the point we went through Arathi so I've
not managed to do those quests in SG Keep despite having levelled 6
horde characters through that zone and keeping an eye out for people
to go with.
Post by lcpltom
Then I remembered that there is another area like this, Black Temple.
The 2 rises on each side of BT are very similar, though not quite as
expansive as Jintha. Problem is, I was level 70 long before questing
in SMV. I never got the full experience of starting from the bottom
and working my way up the rises. I simply flew to whichever part of
the rise I needed to go to and never thought twice about it. And,
chances are, if I could fly in Hinterlands, I would have done the same
thing, as I stealthed past the parts I didn't need anything from
anyway.
I went to the demon hunter side the other day with my level 68
protection paladin. That first ramp up is a nightmare for a low dps
class that can't repeatedly interrupt healing. Those blood elves heal
every time they get down to about 80% health and don't stop until they
run out of mana. It's pointless to even use hammer of justice or
arcane torrent on them because they'll heal as soon as it runs out and
you've not got the the burst damage to kill them in the stun/silence.
If you pull two then you have to outlast both their mana pools before
you can kill either of them.
I really would have liked to fly past those mobs. You can't run past
them either as there isn't a place to stop where you'd have dropped
aggro. You'd probably end up with about 15 mobs on you no matter
where you ended up.
steve.kaye
I haven't done Stromgarde since they made it non-elite, and I never
completed it while it was elite. Its not as big, and its more of just
a big open area rather than a complex winding path like Jintha. Even
now that its non-elite I'm not likely to go back there, alliance
players like to hang out in the Human portion of Stromgarde and attack
horde players with full immunity from NPC's since they are friendly to
them.

I've done the troll area of STV twice, never really liked it much for
some reason.

I forgot about the former-elite dwarf area of Hillsbrad. But the
interior of that place is pretty much just like the interior of every
other dwarf place in the game. Nothing special.

Jintha just seems a bit unique. I'm having a lot of fun there now.
And the mobs there seem to award more XP than other mobs in the zone.
And I got to the part where you turn in a quest to a captured troll
near the top, and it awarded over 7k XP. I started questing there at
just about halfway through 48, but just from that 1 quest and XP from
kills I am almost to 49.

Only bad part is all the junk the mobs drop. I logged out at on the
top tier of Jintha last night, but my bags are getting full, so I
might need to work my way back down, clean out my bags, then stealth
all the way back up.
Urbin
2008-08-19 07:05:07 UTC
Permalink
Post by lcpltom
I haven't done Stromgarde since they made it non-elite, and I never
completed it while it was elite. Its not as big, and its more of just
a big open area rather than a complex winding path like Jintha. Even
now that its non-elite I'm not likely to go back there, alliance
players like to hang out in the Human portion of Stromgarde and attack
horde players with full immunity from NPC's since they are friendly to
them.
As an alliance player, this area used to be a real bitch. There is a quest
to get the Heads of the two "bosses" in the keep Otto and some other bloke
(Falconcrest? or was that Otto's last name?). Even for a group of five, that
was non trivial because at that level most people had little grouping
experience :-)

Now, at least it's feasible without needing a full group of five or an
overpowered level ++ to drag you through. But even with 2 or 3 people, this
quest is by no means trivial.
Post by lcpltom
I've done the troll area of STV twice, never really liked it much for
some reason.
It's ok but takes some patience to fight your way there and due to the many
patrols can be a bit tricky alone at the appropriate level.
Post by lcpltom
I forgot about the former-elite dwarf area of Hillsbrad. But the
interior of that place is pretty much just like the interior of every
other dwarf place in the game. Nothing special.
I think I've never seen this area. From your description it sounds like it's
some dwarven fortress in a mountain side. Where in Hillsbrad is it located?
Is this for a horde quest? I don't recall ever having encountered a dwarven
settlement in Hillsbrad.
Post by lcpltom
Jintha just seems a bit unique. I'm having a lot of fun there now.
And the mobs there seem to award more XP than other mobs in the zone.
There are hardly any quests for Jintha for Alliance, other than getting the
egg, freeing the hyppogriff and getting the hammer for ZF. At least now this
can be done solo, and I agree, it is a lot of fun now, though it still takes
quite a bit of time.

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (43), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
steve.kaye
2008-08-19 08:41:21 UTC
Permalink
Post by Urbin
 I've done the troll area of STV twice, never really liked it much for
 some reason.
It's ok but takes some patience to fight your way there and due to the many
patrols can be a bit tricky alone at the appropriate level.
 I forgot about the former-elite dwarf area of Hillsbrad.  But the
 interior of that place is pretty much just like the interior of every
 other dwarf place in the game.  Nothing special.
I think I've never seen this area. From your description it sounds like it's
some dwarven fortress in a mountain side. Where in Hillsbrad is it located?
Is this for a horde quest? I don't recall ever having encountered a dwarven
settlement in Hillsbrad.
It's on the coast to the east of the zone. Follow the road to Arathi
and turn south before going through the wall into Arathi. There is a
path that leads there and it used to be full of elite dwarves but they
were nerfed in the big outside elites nerf.

steve.kaye
lcpltom
2008-08-19 11:15:55 UTC
Permalink
Post by Urbin
Post by lcpltom
I haven't done Stromgarde since they made it non-elite, and I never
completed it while it was elite. Its not as big, and its more of just
a big open area rather than a complex winding path like Jintha. Even
now that its non-elite I'm not likely to go back there, alliance
players like to hang out in the Human portion of Stromgarde and attack
horde players with full immunity from NPC's since they are friendly to
them.
As an alliance player, this area used to be a real bitch. There is a quest
to get the Heads of the two "bosses" in the keep Otto and some other bloke
(Falconcrest? or was that Otto's last name?). Even for a group of five, that
was non trivial because at that level most people had little grouping
experience :-)
Now, at least it's feasible without needing a full group of five or an
overpowered level ++ to drag you through. But even with 2 or 3 people, this
quest is by no means trivial.
Post by lcpltom
I've done the troll area of STV twice, never really liked it much for
some reason.
It's ok but takes some patience to fight your way there and due to the many
patrols can be a bit tricky alone at the appropriate level.
Post by lcpltom
I forgot about the former-elite dwarf area of Hillsbrad. But the
interior of that place is pretty much just like the interior of every
other dwarf place in the game. Nothing special.
I think I've never seen this area. From your description it sounds like it's
some dwarven fortress in a mountain side. Where in Hillsbrad is it located?
Is this for a horde quest? I don't recall ever having encountered a dwarven
settlement in Hillsbrad.
Post by lcpltom
Jintha just seems a bit unique. I'm having a lot of fun there now.
And the mobs there seem to award more XP than other mobs in the zone.
There are hardly any quests for Jintha for Alliance, other than getting the
egg, freeing the hyppogriff and getting the hammer for ZF. At least now this
can be done solo, and I agree, it is a lot of fun now, though it still takes
quite a bit of time.
Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (43), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
The dwarf area in Hillsbrad is in the southeast corner, along the
wall. In fact the entrance to their underground area is build right
into the wall. And its horde quests that send you there, don't
believe there are any alliance quests for it.

Last night I finished off Jintha, killed Priestess Hexx solo when she
was 3 levels higher than me. Stealthed to the back of the cave and
took out a few mobs to give myself some room to take on the next named
troll and her 2 adds. Managed to take all 3 down without dieing.
Horde has to kill her for a key to release the troll chained up at the
front of the cave. Healed, drank, and shifted to cat form, noticing
via my track humanoids in cat form that there were a lot fewer than
there were before, and 2 of the red dots had the blue outline
indicating they were alliance players. Stealthed out of the cave,
right past them, and freed the troll out front completing a quest and
being given another to return to town. Stealthed through a little bit
more of the area to retrieve a skull. At this point I had cleared all
my Jintha quests, so I started to stealth my way out. Near the bottom
I came across a troll shaman fighting a mob and losing badly. Threw
him some heals and some buffs and was on my way. After completing the
Final Message to the Wildhammer quest, I returned to town and turned
in all the quests I had finished. Got over half a level of XP just
from turning in those quests, and had previously gotten half a level
of XP from mob kills while doing those quests. So Jintha awarded
about a full level to me.
pv+ (PV)
2008-08-19 16:24:09 UTC
Permalink
Post by Urbin
As an alliance player, this area used to be a real bitch. There is a quest
to get the Heads of the two "bosses" in the keep Otto and some other bloke
(Falconcrest? or was that Otto's last name?). Even for a group of five, that
was non trivial because at that level most people had little grouping
experience :-)
There's actually a lot of quests in Stromgarde. I've done them all solo
back when the mobs were elite, but you had to be VERY careful how you
pulled and where you fought. It was a fun challenge, and it really helped
me with learning some of the subtleties of hunter pulling. Now you can just
go in there and slaughter stuff. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
ald
2008-08-20 06:08:25 UTC
Permalink
Post by Urbin
Post by lcpltom
I haven't done Stromgarde since they made it non-elite, and I never
completed it while it was elite. Its not as big, and its more of just
a big open area rather than a complex winding path like Jintha. Even
now that its non-elite I'm not likely to go back there, alliance
players like to hang out in the Human portion of Stromgarde and attack
horde players with full immunity from NPC's since they are friendly to
them.
As an alliance player, this area used to be a real bitch. There is a quest
to get the Heads of the two "bosses" in the keep Otto and some other bloke
(Falconcrest? or was that Otto's last name?). Even for a group of five, that
was non trivial because at that level most people had little grouping
experience :-)
Now, at least it's feasible without needing a full group of five or an
overpowered level ++ to drag you through. But even with 2 or 3 people, this
quest is by no means trivial.
Falconcrest is the second one's name, and there's another quest for
another named mob who can spawn in two or three different places, as
well as the badges quest, if you work all the way up that chain. I
managed to solo that area on my Rogue, all my others (including the
Hunter and the Warrior who did it when they were still Elite) needed
help.
Post by Urbin
Post by lcpltom
I forgot about the former-elite dwarf area of Hillsbrad. But the
interior of that place is pretty much just like the interior of every
other dwarf place in the game. Nothing special.
I think I've never seen this area. From your description it sounds like it's
some dwarven fortress in a mountain side. Where in Hillsbrad is it located?
Is this for a horde quest? I don't recall ever having encountered a dwarven
settlement in Hillsbrad.
As an Ally, you really have to look for it, since there are no quests
for us there, but since I'm anal about filling in maps, and there was
this huge blank spot left, I found it ;-)
Post by Urbin
Post by lcpltom
Jintha just seems a bit unique. I'm having a lot of fun there now.
And the mobs there seem to award more XP than other mobs in the zone.
There are hardly any quests for Jintha for Alliance, other than getting the
egg, freeing the hyppogriff and getting the hammer for ZF. At least now this
can be done solo, and I agree, it is a lot of fun now, though it still takes
quite a bit of time.
Cheers
Urbin
I don't know about being able to solo it, my Rogue was helped by a 70
friend at about 50 to get the Hammer, and had a *darn* difficult time
trying to solo the Egg (which more or less has to come later, since
you get that quest from ZF). IIRC, after dying 3 or 4 times to the
trio patrolling around the Egg, a 70 came by and took out at least 2
of them and I was able to finish it.

ald
reply via email to ald_007_1999 at yahoo dot com
Urbin
2008-08-20 07:40:10 UTC
Permalink
Post by ald
Post by Urbin
As an alliance player, this area used to be a real bitch. There is a quest
to get the Heads of the two "bosses" in the keep Otto and some other bloke
(Falconcrest? or was that Otto's last name?). Even for a group of five, that
was non trivial because at that level most people had little grouping
experience :-)
Now, at least it's feasible without needing a full group of five or an
overpowered level ++ to drag you through. But even with 2 or 3 people, this
quest is by no means trivial.
Falconcrest is the second one's name
thanks :-)
Post by ald
and there's another quest for another named mob who can spawn in two or
three different places, as well as the badges quest, if you work all the
way up that chain.
Yeah I know. I thought that the other quests were just feasible in the old
elite days, but especially Otto and Falconcrest were a stumbling block in
those days...
Post by ald
Post by Urbin
Post by lcpltom
I forgot about the former-elite dwarf area of Hillsbrad. But the
interior of that place is pretty much just like the interior of every
other dwarf place in the game. Nothing special.
I think I've never seen this area. From your description it sounds like it's
some dwarven fortress in a mountain side. Where in Hillsbrad is it located?
Is this for a horde quest? I don't recall ever having encountered a dwarven
settlement in Hillsbrad.
As an Ally, you really have to look for it, since there are no quests
for us there, but since I'm anal about filling in maps, and there was
this huge blank spot left, I found it ;-)
Thanks to you and all the others. On my hunter I have most map spaces
uncovered but I usually just go far enough for the "discovered XXX" message
so I need to go back to check this out.
Post by ald
I don't know about being able to solo it, my Rogue was helped by a 70
friend at about 50 to get the Hammer, and had a *darn* difficult time
trying to solo the Egg (which more or less has to come later, since
you get that quest from ZF). IIRC, after dying 3 or 4 times to the
trio patrolling around the Egg, a 70 came by and took out at least 2
of them and I was able to finish it.
I have only been to Jintha with my warlock after it was de-elited and while
the Hex fight is tough (I only managed it thanks to my soulstone) it can now
be soloed. The one for getting the egg in the cave is now trivial, I
remember wiping on that with my hunter repeatedly.

Recalling how annoying Jintha was in its elite days, I always try to do all
those quests at once, so I don't have to go back there more than necessary.
Usually that means one trip for hammer and egg and a second trip for
sharpbeak (IIRC that is a follow up to the egg, so it needs at least 2
trips).

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (43), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
ald
2008-08-21 04:39:48 UTC
Permalink
Post by Urbin
Yeah I know. I thought that the other quests were just feasible in the old
elite days, but especially Otto and Falconcrest were a stumbling block in
those days...
Yeah, I seem to remember soloing the other named mob (Mara-something)
with the Hunter, the Warrior probably had the help of another Warrior,
as we were doing a *lot* of questing together around that time. And
the badges, of course, can be soloed easily, but it is most
time-efficient to get them while doing those other 2 quests.

IIRC, Otto and Falconcrest was another one of those quests that my
Hunter was *sure* she could solo, the stupid Huntard mentality dies
hard ;-) Fortunately, by that time she'd already given up on soloing
BFD, and realized that there *were* things she couldn't solo, so I
gave up on that much quicker ;-) May have done it in a small group (1
or 2 others), I'm pretty sure I didn't find a full group for it.

But yeah, that one was *real* tough when they were Elite, especially
after having to fight your way through the castle to get to them
(that's why I mentioned being able to solo it on my Rogue, stealth is
a *wonderful* thing ;-) )
Post by Urbin
I have only been to Jintha with my warlock after it was de-elited and while
the Hex fight is tough (I only managed it thanks to my soulstone) it can now
be soloed. The one for getting the egg in the cave is now trivial, I
remember wiping on that with my hunter repeatedly.
Recalling how annoying Jintha was in its elite days, I always try to do all
those quests at once, so I don't have to go back there more than necessary.
Usually that means one trip for hammer and egg and a second trip for
sharpbeak (IIRC that is a follow up to the egg, so it needs at least 2
trips).
Cheers
Urbin
Hmm, I don't think so, as I'm almost sure I got the Hammer and saved
Sharpbeak on the run with the 70 (Sharpbeak *does* require a trip to
ZF, but I'd already done one with the Rogue, just hadn't gotten
through to the last boss since no one had a Hammer). I hadn't finished
the Egg quest in ZF either, which was why I had to come back. I'm
pretty sure that one leads directly to the ST egg quest, nothing about
Sharpbeak in that one (yup, found it on Wowhead
(http://www.wowhead.com/?quest=4787), no mention of the bird that has
you running around two continents in there ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
Urbin
2008-08-22 15:14:37 UTC
Permalink
Post by ald
Post by Urbin
Recalling how annoying Jintha was in its elite days, I always try to do all
those quests at once, so I don't have to go back there more than necessary.
Usually that means one trip for hammer and egg and a second trip for
sharpbeak (IIRC that is a follow up to the egg, so it needs at least 2
trips).
Hmm, I don't think so, as I'm almost sure I got the Hammer and saved
Sharpbeak on the run with the 70 (Sharpbeak *does* require a trip to
ZF, but I'd already done one with the Rogue, just hadn't gotten
through to the last boss since no one had a Hammer). I hadn't finished
the Egg quest in ZF either, which was why I had to come back. I'm
pretty sure that one leads directly to the ST egg quest, nothing about
Sharpbeak in that one (yup, found it on Wowhead
(http://www.wowhead.com/?quest=4787), no mention of the bird that has
you running around two continents in there ;-)
You are right, I got things mixed up. I just remembered that for some quest
or another you had to go to Jintha, run ZF and then go back to Jintha. And
you are right that the Egg is for the ST chain that follows from it.

It's a good thing I said IIRC ;-)

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (45), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
ald
2008-08-23 03:52:40 UTC
Permalink
Post by Urbin
Post by ald
Post by Urbin
Recalling how annoying Jintha was in its elite days, I always try to do all
those quests at once, so I don't have to go back there more than necessary.
Usually that means one trip for hammer and egg and a second trip for
sharpbeak (IIRC that is a follow up to the egg, so it needs at least 2
trips).
Hmm, I don't think so, as I'm almost sure I got the Hammer and saved
Sharpbeak on the run with the 70 (Sharpbeak *does* require a trip to
ZF, but I'd already done one with the Rogue, just hadn't gotten
through to the last boss since no one had a Hammer). I hadn't finished
the Egg quest in ZF either, which was why I had to come back. I'm
pretty sure that one leads directly to the ST egg quest, nothing about
Sharpbeak in that one (yup, found it on Wowhead
(http://www.wowhead.com/?quest=4787), no mention of the bird that has
you running around two continents in there ;-)
You are right, I got things mixed up. I just remembered that for some quest
or another you had to go to Jintha, run ZF and then go back to Jintha. And
you are right that the Egg is for the ST chain that follows from it.
It's a good thing I said IIRC ;-)
Cheers
Urbin
Heh, obviously I had to check, and I've run it recently on the Rogue
and have it pending on at *least* two other toons in this turn ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
lcpltom
2008-08-20 11:16:11 UTC
Permalink
Post by ald
Post by Urbin
Post by lcpltom
I haven't done Stromgarde since they made it non-elite, and I never
completed it while it was elite. Its not as big, and its more of just
a big open area rather than a complex winding path like Jintha. Even
now that its non-elite I'm not likely to go back there, alliance
players like to hang out in the Human portion of Stromgarde and attack
horde players with full immunity from NPC's since they are friendly to
them.
As an alliance player, this area used to be a real bitch. There is a quest
to get the Heads of the two "bosses" in the keep Otto and some other bloke
(Falconcrest? or was that Otto's last name?). Even for a group of five, that
was non trivial because at that level most people had little grouping
experience :-)
Now, at least it's feasible without needing a full group of five or an
overpowered level ++ to drag you through. But even with 2 or 3 people, this
quest is by no means trivial.
Falconcrest is the second one's name, and there's another quest for
another named mob who can spawn in two or three different places, as
well as the badges quest, if you work all the way up that chain. I
managed to solo that area on my Rogue, all my others (including the
Hunter and the Warrior who did it when they were still Elite) needed
help.
Post by Urbin
Post by lcpltom
I forgot about the former-elite dwarf area of Hillsbrad. But the
interior of that place is pretty much just like the interior of every
other dwarf place in the game. Nothing special.
I think I've never seen this area. From your description it sounds like it's
some dwarven fortress in a mountain side. Where in Hillsbrad is it located?
Is this for a horde quest? I don't recall ever having encountered a dwarven
settlement in Hillsbrad.
As an Ally, you really have to look for it, since there are no quests
for us there, but since I'm anal about filling in maps, and there was
this huge blank spot left, I found it ;-)
Post by Urbin
Post by lcpltom
Jintha just seems a bit unique. I'm having a lot of fun there now.
And the mobs there seem to award more XP than other mobs in the zone.
There are hardly any quests for Jintha for Alliance, other than getting the
egg, freeing the hyppogriff and getting the hammer for ZF. At least now this
can be done solo, and I agree, it is a lot of fun now, though it still takes
quite a bit of time.
Cheers
Urbin
I don't know about being able to solo it, my Rogue was helped by a 70
friend at about 50 to get the Hammer, and had a *darn* difficult time
trying to solo the Egg (which more or less has to come later, since
you get that quest from ZF). IIRC, after dying 3 or 4 times to the
trio patrolling around the Egg, a 70 came by and took out at least 2
of them and I was able to finish it.
ald
reply via email to ald_007_1999 at yahoo dot com
I just soloed that same trio you mention, only I did it at level 48,
and as a feral druid, so I had some emergency heals to use on myself,
as well as a temporary shift to bear form.
ald
2008-08-21 04:45:02 UTC
Permalink
Post by lcpltom
Post by ald
Post by Urbin
There are hardly any quests for Jintha for Alliance, other than getting the
egg, freeing the hyppogriff and getting the hammer for ZF. At least now this
can be done solo, and I agree, it is a lot of fun now, though it still takes
quite a bit of time.
Cheers
Urbin
I don't know about being able to solo it, my Rogue was helped by a 70
friend at about 50 to get the Hammer, and had a *darn* difficult time
trying to solo the Egg (which more or less has to come later, since
you get that quest from ZF). IIRC, after dying 3 or 4 times to the
trio patrolling around the Egg, a 70 came by and took out at least 2
of them and I was able to finish it.
ald
reply via email to ald_007_1999 at yahoo dot com
I just soloed that same trio you mention, only I did it at level 48,
and as a feral druid, so I had some emergency heals to use on myself,
as well as a temporary shift to bear form.
Cool, as I have a Pally, as well as a Druid, probably trying that one
in their next playing turn. The Pally will almost definitely be trying
it, she's partway through ZF and hanging out in Hinterlands already as
that's where her last turn ended. I *think* the Mage has already done
those, although I don't remember how, and the second Hunter won't get
there for another turn or two.

ald
reply via email to ald_007_1999 at yahoo dot com
John Salerno
2008-08-19 13:25:32 UTC
Permalink
This past weekend I was playing my tauren druid. I started leveling
in Hinterlands and eventually got to the Jintha'alor quests.
I had done these quests before, a long time ago, when Jintha was still
an elite area. I had not been back since the entire area was made non-
elite.
I have to say that this area of the game is just great.
Oh god, I HATE Jintha'Alor. There are several quests there for Horde (and
some great rewards) so I always feel compelled to do it for the items and
XP, but god I can't stand that area. I think because by that point I'm just
fed up with trolls, too. ZF is around that time as well.

But wait, it's non-elite? How long has this been? I can't remember if it
used to be elite when I played last year...maybe that's one reason I hated
it so much. I know I always had to do it in a group, so maybe that's why.
Perhaps it's soloable now? (Although still very packed with trolls, I'm
sure.)
lcpltom
2008-08-19 13:39:19 UTC
Permalink
Post by John Salerno
This past weekend I was playing my tauren druid. I started leveling
in Hinterlands and eventually got to the Jintha'alor quests.
I had done these quests before, a long time ago, when Jintha was still
an elite area. I had not been back since the entire area was made non-
elite.
I have to say that this area of the game is just great.
Oh god, I HATE Jintha'Alor. There are several quests there for Horde (and
some great rewards) so I always feel compelled to do it for the items and
XP, but god I can't stand that area. I think because by that point I'm just
fed up with trolls, too. ZF is around that time as well.
But wait, it's non-elite? How long has this been? I can't remember if it
used to be elite when I played last year...maybe that's one reason I hated
it so much. I know I always had to do it in a group, so maybe that's why.
Perhaps it's soloable now? (Although still very packed with trolls, I'm
sure.)
It was an elite area up until the patch that made leveling easier,
which made a bunch of outdoor elite areas into non-elite areas.

I agree about hating Jintha before. I hated finding groups for it,
especially since 1 of the quests involved gathering items found in the
area. If you had a full group of 5, that meant a lot of backtracking
to make sure everyone got all the stuff they needed. Also, and I am
not sure about this one, I think they nerfed one of the quests. I
remember there being a quest to kill X number of 4 different kinds of
trolls found there. I remember for some reason we had to backtrack
through to manage to get the total number of kills. When I went
through just this past week, the number of trolls to kill seemed
lower, and I had no trouble getting all the kills I needed. I might
just be confusing this area with another area though.

But since it was made non-elite I find it much more enjoyable to play
through. There needs to be more areas in the game like this.
Catriona R
2008-08-19 13:56:20 UTC
Permalink
Post by lcpltom
I agree about hating Jintha before. I hated finding groups for it,
especially since 1 of the quests involved gathering items found in the
area. If you had a full group of 5, that meant a lot of backtracking
to make sure everyone got all the stuff they needed. Also, and I am
not sure about this one, I think they nerfed one of the quests. I
remember there being a quest to kill X number of 4 different kinds of
trolls found there. I remember for some reason we had to backtrack
through to manage to get the total number of kills. When I went
through just this past week, the number of trolls to kill seemed
lower, and I had no trouble getting all the kills I needed. I might
just be confusing this area with another area though.
They did lower it, yes, used to be 20 of every type, now it's I think 10
of one and 5 of the others or something similar? Much easier!
Post by lcpltom
But since it was made non-elite I find it much more enjoyable to play
through. There needs to be more areas in the game like this.
Agreed, I simply love the place now. hated it back in the day, because
Alliance had only 2 quests there anyway (which you never did pick up at
the same time) and you never could find a group there since we hardly
had any other quests in the zone. Levelling my Horde alts since the
changes though, oh wow - totally soloable, really fun, half a lvl or so
of exp and some great rewards, really epic place now.
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Buinne (70 Troll Shaman)
Tairbh (62 Tauren Druid)
Beag (60 Dwarf Paladin)
John Salerno
2008-08-19 14:49:06 UTC
Permalink
Post by Catriona R
They did lower it, yes, used to be 20 of every type, now it's I think 10
of one and 5 of the others or something similar? Much easier!
Well, this makes me feel better! :)
lcpltom
2008-08-19 16:07:22 UTC
Permalink
Post by Catriona R
Post by lcpltom
I agree about hating Jintha before. I hated finding groups for it,
especially since 1 of the quests involved gathering items found in the
area. If you had a full group of 5, that meant a lot of backtracking
to make sure everyone got all the stuff they needed. Also, and I am
not sure about this one, I think they nerfed one of the quests. I
remember there being a quest to kill X number of 4 different kinds of
trolls found there. I remember for some reason we had to backtrack
through to manage to get the total number of kills. When I went
through just this past week, the number of trolls to kill seemed
lower, and I had no trouble getting all the kills I needed. I might
just be confusing this area with another area though.
They did lower it, yes, used to be 20 of every type, now it's I think 10
of one and 5 of the others or something similar? Much easier!
Post by lcpltom
But since it was made non-elite I find it much more enjoyable to play
through. There needs to be more areas in the game like this.
Agreed, I simply love the place now. hated it back in the day, because
Alliance had only 2 quests there anyway (which you never did pick up at
the same time) and you never could find a group there since we hardly
had any other quests in the zone. Levelling my Horde alts since the
changes though, oh wow - totally soloable, really fun, half a lvl or so
of exp and some great rewards, really epic place now.
--
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Buinne (70 Troll Shaman)
Tairbh (62 Tauren Druid)
Beag (60 Dwarf Paladin)
Yes, it was 10 of 1 kind, 5 of 3 other kinds, and 10 of a 5th kind but
was part of a different quest.
ald
2008-08-20 06:12:39 UTC
Permalink
On Tue, 19 Aug 2008 14:56:20 +0100, Catriona R
Post by Catriona R
Agreed, I simply love the place now. hated it back in the day, because
Alliance had only 2 quests there anyway (which you never did pick up at
the same time) and you never could find a group there since we hardly
had any other quests in the zone.
3, actually, Sharpbeak, the Hammer for ZF, and the Egg (which came
from ZF and leads to ST IIRC).

ald
reply via email to ald_007_1999 at yahoo dot com
Catriona R
2008-08-20 08:15:09 UTC
Permalink
Post by ald
On Tue, 19 Aug 2008 14:56:20 +0100, Catriona R
Post by Catriona R
Agreed, I simply love the place now. hated it back in the day, because
Alliance had only 2 quests there anyway (which you never did pick up at
the same time) and you never could find a group there since we hardly
had any other quests in the zone.
3, actually, Sharpbeak, the Hammer for ZF, and the Egg (which came
from ZF and leads to ST IIRC).
The hammer isn't actually a quest which is why I didn't think of it :-P
The only quest involved with it is for killing Gahzrilla and you don't
have to own a hammer to complete it, and for some reason they never made
it an actual quest to complete the hammer ;-)
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Buinne (70 Troll Shaman)
Tairbh (62 Tauren Druid)
Beag (60 Dwarf Paladin)
ald
2008-08-21 04:46:50 UTC
Permalink
On Wed, 20 Aug 2008 09:15:09 +0100, Catriona R
Post by Catriona R
Post by ald
On Tue, 19 Aug 2008 14:56:20 +0100, Catriona R
Post by Catriona R
Agreed, I simply love the place now. hated it back in the day, because
Alliance had only 2 quests there anyway (which you never did pick up at
the same time) and you never could find a group there since we hardly
had any other quests in the zone.
3, actually, Sharpbeak, the Hammer for ZF, and the Egg (which came
from ZF and leads to ST IIRC).
The hammer isn't actually a quest which is why I didn't think of it :-P
The only quest involved with it is for killing Gahzrilla and you don't
have to own a hammer to complete it, and for some reason they never made
it an actual quest to complete the hammer ;-)
Ah, ok, I thought you actually *did* get a quest when you picked up
the pre-hammer, but I could very well be mistaken ;-)

ald
reply via email to ald_007_1999 at yahoo dot com
Lancelet
2008-08-21 08:35:13 UTC
Permalink
Post by ald
Post by Catriona R
The hammer isn't actually a quest which is why I didn't think of it :-P
The only quest involved with it is for killing Gahzrilla and you don't
have to own a hammer to complete it, and for some reason they never made
it an actual quest to complete the hammer ;-)
Ah, ok, I thought you actually *did* get a quest when you picked up
the pre-hammer, but I could very well be mistaken ;-)
No, you get the pre-hammer, and that's it. The explanation to create the
hammer is written on a tablet you can find on the trolls of Zul'Farrak.
pv+ (PV)
2008-08-18 16:15:21 UTC
Permalink
Post by lcpltom
I had done these quests before, a long time ago, when Jintha was still
an elite area. I had not been back since the entire area was made non-
elite.
I have to say that this area of the game is just great. I'm only
Never having played hordeside, my experience limit to Jintha'lor was
learning the fine art of riding through at high speed like a nut praying
you didn't get dismounted, culminating into a jump into a waterfall with a
small army of aquaphobic trolls standing at the edge of the water giving
you a mean look for discovering their personal kryptonite. It was a neat
place because it was pretty much unique in Azeroth - Stormgarde had large
numbers of elites too, but not on tiers like that and not to well
patrolled. *
Post by lcpltom
Then I remembered that there is another area like this, Black Temple.
The 2 rises on each side of BT are very similar, though not quite as
expansive as Jintha. Problem is, I was level 70 long before questing
in SMV.
Yep, exactly. Once you can fly, the temple area is almost too easy to
navigate. My original 70 spent some time on foot in the area because I
really liked the quests there, but on my alts since then I've always made
it to 70 before getting anywhere near questing in SMW.
Post by lcpltom
The only thing I can call bad design about taking flying mounts away
until 77 is the addition of flying mounts to the game in the first
place. As for a design decision, that was a bad choice. Very useful
for players, bad for adding new content to the game.
I don't think it's bad design at all - more just that they didn't do enough
*with* them. Hopefully that's going to change. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
pv+ (PV)
2008-08-18 16:07:09 UTC
Permalink
Post by Urbin
As far as I know, they have not - so far - given a reason why they chose to
do so. All I know is that there have been various ideas why they might have
decided to do so, but it is all speculation on our part (or excuses,
according to you).
A moment's thought makes the reason obvious - content avoidance. If you can
fly in Northrend, you'll never have to learn the terrain, clear to elite
quest objectives, or in some cases you can avoid fighting altogether. The
only way game design could avoid that would be putting all such objectives
in caves or inside buildings, which would be very limiting. It also takes
away a lot of the joy of discovery, since on a flying mount you could
scout out the entire region at level 70.

All the people who gripe about this never seem to have a good alternative
to grounding you in northrend for a while to avoid those problems. Just
another example of how people are the worst part of the game. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Urbin
2008-08-19 07:10:46 UTC
Permalink
Post by pv+ (PV)
Post by Urbin
As far as I know, they have not - so far - given a reason why they chose to
do so. All I know is that there have been various ideas why they might have
decided to do so, but it is all speculation on our part (or excuses,
according to you).
A moment's thought makes the reason obvious - content avoidance.
Oh, I totally agree. However, as Pete claimed that all reasons given were
"excuses" I specifically did not want to list any speculative reasons (and
even "content avoidance" is speculation, even a plausible one, as long as
Blizz does not state it as their reason).

I can think of some other reasons as well:
- fairness: otherwise those people starting WoW late, levelling straigt from
1 to 70 without grinding the money for the epic flight form before
entering Northredn would be at a severe disadvantage in gathering
professions compared to all of us who have been flying epic for over a
year now
- greed: making players go slower, they take longer to finish all quests,
see everthing, get bored and leave WoW for some other game
Post by pv+ (PV)
All the people who gripe about this never seem to have a good alternative
to grounding you in northrend for a while to avoid those problems. Just
another example of how people are the worst part of the game. *
Yes, I think there are valid reasons for that decision. Of course, there
could also be "less benevolent" reasons (see my greed point) and it is of
course a lot easier to say "I dislike not being to fly, Blizzard are greedy
and make bad decisions" than to say "Although I dislike not being able to
fly, I think it is a good decision on their part".

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (43), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
Pete B
2008-08-20 14:00:25 UTC
Permalink
Post by Urbin
Post by pv+ (PV)
Post by Urbin
As far as I know, they have not - so far - given a reason why they chose to
do so. All I know is that there have been various ideas why they might have
decided to do so, but it is all speculation on our part (or excuses,
according to you).
A moment's thought makes the reason obvious - content avoidance.
Oh, I totally agree. However, as Pete claimed that all reasons given were
"excuses" I specifically did not want to list any speculative reasons (and
even "content avoidance" is speculation, even a plausible one, as long as
Blizz does not state it as their reason).
Well i suppose it's possible that I'm just so good and you are such crap
players that you can't "content avoid" if you want. It's easy enough to
circle around etc. But I still say its bullshit, 99% of all quests
require you to be on the ground, i've come across almost no situations
where a flying mount would make anything faster (you need to get around
something, ride around it - no problem)
Post by Urbin
- fairness: otherwise those people starting WoW late, levelling straigt from
1 to 70 without grinding the money for the epic flight form before
entering Northredn would be at a severe disadvantage in gathering
professions compared to all of us who have been flying epic for over a
year now
Hah, screwfairness - people have different abilities and brains, that is
unfair right there, and that's just life. And the kids will be to 80 in
a week, so millions of playes will fly very quickly - so much for
'fairness'
Post by Urbin
- greed: making players go slower, they take longer to finish all quests,
see everthing, get bored and leave WoW for some other game
Post by pv+ (PV)
All the people who gripe about this never seem to have a good alternative
to grounding you in northrend for a while to avoid those problems.
There is no problem, so nothing to solve.
steve.kaye
2008-08-20 14:59:22 UTC
Permalink
Post by Pete B
Post by Urbin
Post by Urbin
As far as I know, they have not - so far - given a reason why they chose to
do so. All I know is that there have been various ideas why they might have
decided to do so, but it is all speculation on our part (or excuses,
according to you).
 A moment's thought makes the reason obvious - content avoidance.
Oh, I totally agree. However, as Pete claimed that all reasons given were
"excuses" I specifically did not want to list any speculative reasons (and
even "content avoidance" is speculation, even a plausible one, as long as
Blizz does not state it as their reason).
Well i suppose it's possible that I'm just so good and you are such crap
players that you can't "content avoid" if you want. It's easy enough to
circle around etc. But I still say its bullshit, 99% of all quests
require you to be on the ground,
Yes, 99% of quests do require you to be on the ground but a huge
number would be a lot quicker to do if you could miss mobs out by
flying over them. Look in the "Warlock mount question" thread for
examples of this.
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster (you need to get around
something, ride around it - no problem)
Have you ever been to Jintha'alor? Can't you see how it would be much
easier to do the quests at the top of that area if you could fly to
the top and miss the huge amount of mobs that you need to pass to get
there? Both factions have a quest up there that don't require you to
kill any of the mobs below. You can run past them on your mount but
you are always in danger of being knocked off. You *cannot* run
around them - the "corridors" are too narrow to offer any flexibility
there.

I'm actually beginning to think that you have never owned a flying
mount. I can see no other explanation to why you can't see all the
places in Azeroth and Outlands where it would be useful to just fly
over stuff. Other than simply refusing to see out of pig headedness.

steve.kaye
lcpltom
2008-08-20 15:53:05 UTC
Permalink
Post by steve.kaye
Post by Pete B
Post by Urbin
Post by pv+ (PV)
Post by Urbin
As far as I know, they have not - so far - given a reason why they chose to
do so. All I know is that there have been various ideas why they might have
decided to do so, but it is all speculation on our part (or excuses,
according to you).
A moment's thought makes the reason obvious - content avoidance.
Oh, I totally agree. However, as Pete claimed that all reasons given were
"excuses" I specifically did not want to list any speculative reasons (and
even "content avoidance" is speculation, even a plausible one, as long as
Blizz does not state it as their reason).
Well i suppose it's possible that I'm just so good and you are such crap
players that you can't "content avoid" if you want. It's easy enough to
circle around etc. But I still say its bullshit, 99% of all quests
require you to be on the ground,
Yes, 99% of quests do require you to be on the ground but a huge
number would be a lot quicker to do if you could miss mobs out by
flying over them. Look in the "Warlock mount question" thread for
examples of this.
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster (you need to get around
something, ride around it - no problem)
Have you ever been to Jintha'alor? Can't you see how it would be much
easier to do the quests at the top of that area if you could fly to
the top and miss the huge amount of mobs that you need to pass to get
there? Both factions have a quest up there that don't require you to
kill any of the mobs below. You can run past them on your mount but
you are always in danger of being knocked off. You *cannot* run
around them - the "corridors" are too narrow to offer any flexibility
there.
I'm actually beginning to think that you have never owned a flying
mount. I can see no other explanation to why you can't see all the
places in Azeroth and Outlands where it would be useful to just fly
over stuff. Other than simply refusing to see out of pig headedness.
steve.kaye
Notice how he conveniently skipped over any posts made by various
people pointing out a bunch of quests made easier by flying mounts and
only responded to posts that didn't make any mention of specific
quests.
John Salerno
2008-08-20 15:37:41 UTC
Permalink
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster
You've been to Netherstorm, right?
Catriona R
2008-08-20 15:56:16 UTC
Permalink
On Wed, 20 Aug 2008 11:37:41 -0400, "John Salerno"
Post by John Salerno
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster
You've been to Netherstorm, right?
Or Blades Edge?
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Buinne (70 Troll Shaman)
Tairbh (62 Tauren Druid)
Beag (60 Dwarf Paladin)
Pete B
2008-08-20 23:44:23 UTC
Permalink
Post by John Salerno
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster
You've been to Netherstorm, right?
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
Brent Stroh
2008-08-21 01:42:59 UTC
Permalink
Post by Pete B
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
You've conveniently ignored the replies that dispove your theory, but I'll
try again. Helped a friend with Cho'war and Gurok last night. We flew in
to summon Gurok - bypassing the ogres on the mountainside.

After killing Gurok, we flew to the cave entrance for Cho'war, bypassing
the first cave complex.

Only two quests, I know, but that was also about 10 minutes, vs. the 30 it
would have taken to fight our way in and back out through the respawn.

-Brent
Catriona R
2008-08-21 02:15:11 UTC
Permalink
Post by Brent Stroh
Post by Pete B
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
You've conveniently ignored the replies that dispove your theory, but I'll
try again. Helped a friend with Cho'war and Gurok last night. We flew in
to summon Gurok - bypassing the ogres on the mountainside.
After killing Gurok, we flew to the cave entrance for Cho'war, bypassing
the first cave complex.
Only two quests, I know, but that was also about 10 minutes, vs. the 30 it
would have taken to fight our way in and back out through the respawn.
Here's another example: http://www.wowhead.com/?quest=10607 - Whispers
of the Raven God - with a flying mount I completed the whole thing on my
shaman the other day with 1 kill, and just flew to all the spots. Back
in the day when I levelled my rogue and wasn't 70 in Blade's Edge, it
took 15-20 minutes including several vanishes and near deaths to get
that same quest done... mobs everywhere, patrols, adds all over the
place, it's a total utter pain if you're on the ground.
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Buinne (70 Troll Shaman)
Tairbh (62 Tauren Druid)
Beag (60 Dwarf Paladin)
Blackheart - US - PvP
2008-08-21 03:21:13 UTC
Permalink
Post by Brent Stroh
Post by Pete B
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
You've conveniently ignored the replies that dispove your theory, but I'll
try again.  Helped a friend with Cho'war and Gurok last night.  We flew in
to summon Gurok - bypassing the ogres on the mountainside.
After killing Gurok, we flew to the cave entrance for Cho'war, bypassing
the first cave complex.
Only two quests, I know, but that was also about 10 minutes, vs. the 30 it
would have taken to fight our way in and back out through the respawn.
Here's another example:http://www.wowhead.com/?quest=10607- Whispers
of the Raven God - with a flying mount I completed the whole thing on my
shaman the other day with 1 kill, and just flew to all the spots. Back
in the day when I levelled my rogue and wasn't 70 in Blade's Edge, it
took 15-20 minutes including several vanishes and  near deaths to get
that same quest done... mobs everywhere, patrols, adds all over the
place, it's a total utter pain if you're on the ground.
if you have half a clue, you'll never need to actually "level" in BEM.
you should hit 70 before you're done with Nagrand. I think I'll be
able to get most of my toons to 75 off of unfinished quests in BEM,
Nethersotrm and SMV before I even have to think about going to
Northrend.
Catriona R
2008-08-21 13:23:28 UTC
Permalink
On Wed, 20 Aug 2008 20:21:13 -0700 (PDT), Blackheart - US - PvP
Post by Blackheart - US - PvP
Post by Brent Stroh
Post by Pete B
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
You've conveniently ignored the replies that dispove your theory, but I'll
try again.  Helped a friend with Cho'war and Gurok last night.  We flew in
to summon Gurok - bypassing the ogres on the mountainside.
After killing Gurok, we flew to the cave entrance for Cho'war, bypassing
the first cave complex.
Only two quests, I know, but that was also about 10 minutes, vs. the 30 it
would have taken to fight our way in and back out through the respawn.
Here's another example:http://www.wowhead.com/?quest=10607- Whispers
of the Raven God - with a flying mount I completed the whole thing on my
shaman the other day with 1 kill, and just flew to all the spots. Back
in the day when I levelled my rogue and wasn't 70 in Blade's Edge, it
took 15-20 minutes including several vanishes and  near deaths to get
that same quest done... mobs everywhere, patrols, adds all over the
place, it's a total utter pain if you're on the ground.
if you have half a clue, you'll never need to actually "level" in BEM.
you should hit 70 before you're done with Nagrand. I think I'll be
able to get most of my toons to 75 off of unfinished quests in BEM,
Nethersotrm and SMV before I even have to think about going to
Northrend.
If you have "half a clue" you'll realise that levelling your first
character when TBC is 3 days old, there's no rested exp and you're
racing to stay a zone ahead of the crowd, does end up in not being 70 in
BEM...
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Buinne (70 Troll Shaman)
Tairbh (62 Tauren Druid)
Beag (60 Dwarf Paladin)
Shammy
2008-08-21 13:27:07 UTC
Permalink
CR> If you have "half a clue" you'll realise that levelling your first
CR> character when TBC is 3 days old, there's no rested exp and you're
CR> racing to stay a zone ahead of the crowd, does end up in not being
CR> 70 in
CR> BEM...

I levelled 3 chars to 70 (after the first 1 levelled 2 days after TBC was
out) and all of them dinged 70 with the first netherstorm/SMV quests.
I have to note that I did ALL quests in all zones before that and even ALL
group quests but no instances at all.
Catriona R
2008-08-21 13:32:52 UTC
Permalink
Post by Shammy
CR> If you have "half a clue" you'll realise that levelling your first
CR> character when TBC is 3 days old, there's no rested exp and you're
CR> racing to stay a zone ahead of the crowd, does end up in not being
CR> 70 in
CR> BEM...
I levelled 3 chars to 70 (after the first 1 levelled 2 days after TBC was
out) and all of them dinged 70 with the first netherstorm/SMV quests.
I have to note that I did ALL quests in all zones before that and even ALL
group quests but no instances at all.
Yep, I dinged halfway through netherstorm on my first 70, did most group
quests (not the nagrand ones), and some but not all instances. I did
lose a bit of exp because from bone wastes on I was grouping with a
guildie who was running at the same pace, so obviously we had less kill
exp there but it means we stayed ahead of the big crowd so didn't have
to compete for quest mobs constantly. My next couple of 70s dinged
halfway through Blades Edge, usually after doing the first few quests,
and since then they've all dinged in Nagrand or after just a very small
number in BEM, but I run full rested now and tend to farm a little rep
while levelling too.
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Buinne (70 Troll Shaman)
Tairbh (62 Tauren Druid)
Beag (60 Dwarf Paladin)
lcpltom
2008-08-21 13:33:03 UTC
Permalink
Post by Shammy
CR> If you have "half a clue" you'll realise that levelling your first
CR> character when TBC is 3 days old, there's no rested exp and you're
CR> racing to stay a zone ahead of the crowd, does end up in not being
CR> 70 in
CR> BEM...
I levelled 3 chars to 70 (after the first 1 levelled 2 days after TBC was
out) and all of them dinged 70 with the first netherstorm/SMV quests.
I have to note that I did ALL quests in all zones before that and even ALL
group quests but no instances at all.
This is why when WotLK comes out, my warlock will most likely do
nothing more in Northrend except pick up flight paths and do some
profession training, though I won't be able to do much beyond just
training new profession stuff and not actually making anything new.
If anything, the only profession I could really skillup would be
fishing. That would give me a leg up in fishing in later zones too,
perhaps I will do that, spend the first 2 weeks of the expansion
fishing and gaining rested XP. Vacation time for my warlock.

BTW, I noticed a comment on WoW Insider yesterday. Primary
professions are going to cost 35g to get the 450 training. Secondary
professions however are going to cost 100g for the same training. So,
I need to walk into Northrend with at least 370g in my pockets, plus
more gold to cover cost of training new cooking, first aid, and
tailoring items. Since I've been leveling alts lately and not playing
my warlock, I've been spending more than I've been making, so I may
need to go do some pre-expansion gold farming.
Shammy
2008-08-21 13:56:56 UTC
Permalink
l> This is why when WotLK comes out, my warlock will most likely do
l> nothing more in Northrend except pick up flight paths and do some
l> profession training, though I won't be able to do much beyond just
l> training new profession stuff and not actually making anything new.
l> If anything, the only profession I could really skillup would be
l> fishing. That would give me a leg up in fishing in later zones too,
l> perhaps I will do that, spend the first 2 weeks of the expansion
l> fishing and gaining rested XP. Vacation time for my warlock.

When I enter northrend I go straight so questing. I never ever gather rest
XP, if it's there ok if not who cares... I probably wont touch any
profession till 80 unless there is some really sick item I want before 80.


l> BTW, I noticed a comment on WoW Insider yesterday. Primary
l> professions are going to cost 35g to get the 450 training. Secondary
l> professions however are going to cost 100g for the same training.
l> So,
l> I need to walk into Northrend with at least 370g in my pockets, plus
l> more gold to cover cost of training new cooking, first aid, and
l> tailoring items. Since I've been leveling alts lately and not
l> playing my warlock, I've been spending more than I've been making, so
l> I may need to go do some pre-expansion gold farming.

How can you spend too much in wow, I just levelled a warrior to 54 last 2
weeks and even though I did give him a 100g boost at start his balance was
positive after I sold drops to vendor and quest rewards. I even bought gear
for him from AH when there was something nice and I sold a ton of greens to
vendor instead of AH else he would even have made some money ^^, now he has
around 115g so he didnt earn much but he also didnt spend anything, the
worst expense atm is training :p

I already have 13,5k gold atm and 3 epic fliers and I didnt even farm it
intentionally so that wont be a problem (I did dailys for rep only but with
3 chars, I sold many drops etc and the money builds up, all my chars are
fully encahnted too and I bought all shards from AH even)
lcpltom
2008-08-21 16:36:49 UTC
Permalink
Post by Shammy
l> This is why when WotLK comes out, my warlock will most likely do
l> nothing more in Northrend except pick up flight paths and do some
l> profession training, though I won't be able to do much beyond just
l> training new profession stuff and not actually making anything new.
l> If anything, the only profession I could really skillup would be
l> fishing. That would give me a leg up in fishing in later zones too,
l> perhaps I will do that, spend the first 2 weeks of the expansion
l> fishing and gaining rested XP. Vacation time for my warlock.
When I enter northrend I go straight so questing. I never ever gather rest
XP, if it's there ok if not who cares... I probably wont touch any
profession till 80 unless there is some really sick item I want before 80.
l> BTW, I noticed a comment on WoW Insider yesterday. Primary
l> professions are going to cost 35g to get the 450 training. Secondary
l> professions however are going to cost 100g for the same training.
l> So,
l> I need to walk into Northrend with at least 370g in my pockets, plus
l> more gold to cover cost of training new cooking, first aid, and
l> tailoring items. Since I've been leveling alts lately and not
l> playing my warlock, I've been spending more than I've been making, so
l> I may need to go do some pre-expansion gold farming.
How can you spend too much in wow, I just levelled a warrior to 54 last 2
weeks and even though I did give him a 100g boost at start his balance was
positive after I sold drops to vendor and quest rewards. I even bought gear
for him from AH when there was something nice and I sold a ton of greens to
vendor instead of AH else he would even have made some money ^^, now he has
around 115g so he didnt earn much but he also didnt spend anything, the
worst expense atm is training :p
I already have 13,5k gold atm and 3 epic fliers and I didnt even farm it
intentionally so that wont be a problem (I did dailys for rep only but with
3 chars, I sold many drops etc and the money builds up, all my chars are
fully encahnted too and I bought all shards from AH even)
I sold drops and such when I leveled my warlock. I also took skinning
and herbalism on him, gathering and selling all the skins and herbs I
found while leveling up. By 60 I had already bought all the mats I
was going to need for my warlock mount quest, and I had enough left
over to buy the various quest items from the NPC's. At 70 I had more
than enough to get my first flyer.

After that, I dropped skinning for tailoring, and rather than grinding
out all the mats I was going to need, I bought all the mats I needed
to skill up so I could get my FSW set. I guess that is where my
weakness is. If I have the option of farming for mats or buying them
because I happen to have the gold, I tend to buy them. And, at the
time, I hadn't finished the Ogrila prequests, so the only dailies
available for me were at Skettis, and the escort one was impossible
due to PvP issues there. So I wasn't grinding out easy to get gold.

It took me a while to get my epic flyer, thus wiping out my gold
supply yet again. But it recovered due to increased gathering and
daily quest completion speed, and of course opening up more dailies
with the Netherwing.

Then of course there was all the gear. Anytime I get a new item,
rather than buying mats and getting someone to cut a gem, I just buy
it from the AH. For enchants, if I don't have the mats on hand, I buy
those from the AH. If I am heading for a kara raid I tend to stop off
and buy some elixir's or flasks. And lately I haven't been doing any
dailies or doing much gathering, so my gold generation kind of
stopped.

Then I went back and started leveling my druid again, then started
leveling my paladin bank alt. My druid is a skinner/leatherworker. I
figure rather than selling all the leather, then buying it all back to
skill up at 70, I would just do it as I go. So, no leather or hide
sales. My paladin bank alt I am leveling with the intent of having an
enchanter with high enough enchanting to DE northrend greens. So all
the leather stuff I make on my druid for skillups go to my paladin to
be DE'd. Then the mats I am getting from that goes to skill up
enchanting. Then, every few levels I check the gear on the 2 and
identify out-dated gear to be replaced, which in most cases is bought
from the AH. Lately, the price of low level gear has risen. Seems to
be a lot more people leveling alts right now, so the demand for low
level gear is up.

Simply put, those 2 alts are gold sinks. And with me not doing any
gold gathering on my warlock for quite some time now, my gold supply
is dwindling a bit. I checked my warlock today, and he has about 600g
on him at the moment. The rest of my gold is spread out amongst 8
other alts.

I guess I am just bad at managing my play money.

I'm not going to wait till 80 to skill up professions. Obviously,
skilling herbalism will be easier if I pick herbs I see as I level.
Cloth is going to drop of plenty of mobs, so rather than store it all
for later, I can just level a little bit as I go. Since Frostweave
bags are going to be 20 slot, I figure I can make a bunch of them and
distribute them to my alts. First aid, of course, is always a useful
thing to have. I won't rush to level it at first, but I will make
sure to keep a supply of the new bandaged on me. Fishing is just
painful when you try to level it all at once. At 70 I went back to
level my fishing skill. I had done pretty good with fishing at first,
managing to level it a little bit every time I leveled myself, until I
got the skill to about 110. Then I slacked off.... until 70, at which
point it was a lot of work to catch up.

Hopefully there will be a horde town on the coast somewhere in
Northrend, giving me a safe place to fish from. I figure if I can
fish there, there might possible be some new fish recipes to help
level my cooking, getting me ahead in at least those 2 professions
before I actually start leveling.

I'm also not going to run straight into leveling because thats pretty
much what everyone else will do too. I'd rather wait till the furor
dies down a bit. I won't be that far behind everyone else.
Pete B
2008-08-21 12:47:04 UTC
Permalink
Post by Catriona R
Post by Brent Stroh
Post by Pete B
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
You've conveniently ignored the replies that dispove your theory, but I'll
try again. Helped a friend with Cho'war and Gurok last night. We flew in
to summon Gurok - bypassing the ogres on the mountainside.
After killing Gurok, we flew to the cave entrance for Cho'war, bypassing
the first cave complex.
Only two quests, I know, but that was also about 10 minutes, vs. the 30 it
would have taken to fight our way in and back out through the respawn.
Here's another example: http://www.wowhead.com/?quest=10607 - Whispers
of the Raven God - with a flying mount I completed the whole thing on my
shaman the other day with 1 kill, and just flew to all the spots. Back
in the day when I levelled my rogue and wasn't 70 in Blade's Edge, it
took 15-20 minutes including several vanishes and near deaths to get
that same quest done... mobs everywhere, patrols, adds all over the
place, it's a total utter pain if you're on the ground.
I did that once riding past them - sure they got pissed as hell, but
that's their problem *g*

(of course it helps if you know exactly where locations are)
Catriona R
2008-08-21 13:24:32 UTC
Permalink
Post by Pete B
Post by Catriona R
Here's another example: http://www.wowhead.com/?quest=10607 - Whispers
of the Raven God - with a flying mount I completed the whole thing on my
shaman the other day with 1 kill, and just flew to all the spots. Back
in the day when I levelled my rogue and wasn't 70 in Blade's Edge, it
took 15-20 minutes including several vanishes and near deaths to get
that same quest done... mobs everywhere, patrols, adds all over the
place, it's a total utter pain if you're on the ground.
I did that once riding past them - sure they got pissed as hell, but
that's their problem *g*
Well good on you if you don't get dismounted, most people do and die a
painful death :-P
Post by Pete B
(of course it helps if you know exactly where locations are)
Yep, and it's a lot easier to find said locations with a flying mount.
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Buinne (70 Troll Shaman)
Tairbh (62 Tauren Druid)
Beag (60 Dwarf Paladin)
Pete B
2008-08-22 02:47:04 UTC
Permalink
Post by Catriona R
Well good on you if you don't get dismounted, most people do and die a
painful death :-P
Post by Pete B
(of course it helps if you know exactly where locations are)
Yep, and it's a lot easier to find said locations with a flying mount.
Sure, if you don't have a rogue to scout (or spyglasses) or look it up
:)
Pete B
2008-08-21 12:44:08 UTC
Permalink
Post by Brent Stroh
Post by Pete B
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
You've conveniently ignored the replies that dispove your theory,
1. It's not a theory.
2. I haven't ignored anything - (at least not me, some people are in
kill files and such would have been machine ingored) - was something
posted just recently?
Post by Brent Stroh
but I'll
try again. Helped a friend with Cho'war and Gurok last night. We flew in
to summon Gurok - bypassing the ogres on the mountainside.
After killing Gurok, we flew to the cave entrance for Cho'war, bypassing
the first cave complex.
Only two quests, I know, but that was also about 10 minutes, vs. the 30 it
would have taken to fight our way in and back out through the respawn.
You ignore i said 99% of quests, so you disproved nothing.

But which quest is this - what are they called, I'll check if one can't
just ride around them.
steve.kaye
2008-08-21 13:45:09 UTC
Permalink
Post by Pete B
Post by Brent Stroh
Post by Pete B
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
You've conveniently ignored the replies that dispove your theory,
1. It's not a theory.
2. I haven't ignored anything - (at least not me, some people are in
kill files and such would have been machine ingored) - was something
posted just recently?
The problem with this discussion is that it's in two threads. In the
other thread "Warlock mount question" you said:

PB> What quest?
PB>
PB> People like to pretend there are hundreds of quests like that,
when i
PB> suspect its closer to 10

This was in a sub-thread that started by this response by yourself
Post by Pete B
Post by Brent Stroh
You can get to places so much
quicker (never take a 'taxi' again!), and can often skip mobs to get
to your target (which is most likely why flying will be unavaialbe in
Northred until 77).
PB> This is an old excuse and isn't true. 99.9% of all quests require
you to
PB> be on the ground, and you can almost always just ride around
mobs.

And in the same thread Urbin, Icpltom and I gave more than 10 examples
between us showing where it would be very useful to be able to fly to
get to the objectives whilst missing mobs. You haven't commented on
these.
Post by Pete B
Post by Brent Stroh
but I'll
try again.  Helped a friend with Cho'war and Gurok last night.  We flew in
to summon Gurok - bypassing the ogres on the mountainside.
After killing Gurok, we flew to the cave entrance for Cho'war, bypassing
the first cave complex.
Only two quests, I know, but that was also about 10 minutes, vs. the 30 it
would have taken to fight our way in and back out through the respawn.
You ignore i said 99% of quests, so you disproved nothing.
You've ignored a number of examples that have been given where it
would me much more convenient to bypass mobs to get to the
objectives.

In this thread we've mentioned Jintha'alor and how you'd be able to
miss loads of mobs to do the Sharpbeak quest. If you could fly over
that area then the whole design of it would be lost.

Also, we aren't trying to prove you wrong - we are trying to convince
you that you are wrong. It would take a huge amount of effort on our
part and on your part for us to prove that more than 1% of quests
would be more convenient to miss content by flying over it. We'd have
to work out how many quests are available and then list 1% of that
number and then you'd have to check them out and agree to them being
good examples. Of course, there will be those that you won't agree to
and so we'd have to find replacement examples and it would go on
forever.

I think that we'll all just have to agree that you're wrong and leave
it at that. :P

steve.kaye
Pete B
2008-08-21 12:48:36 UTC
Permalink
Post by Brent Stroh
Only two quests, I know, but that was also about 10 minutes, vs. the 30 it
would have taken to fight our way in and back out through the respawn.
Btw run in - get killed (if you can't shake them) run back and res, is
often faster as well ;)
lcpltom
2008-08-21 13:21:21 UTC
Permalink
Post by Pete B
Post by Brent Stroh
Only two quests, I know, but that was also about 10 minutes, vs. the 30 it
would have taken to fight our way in and back out through the respawn.
Btw run in - get killed (if you can't shake them) run back and res, is
often faster as well ;)
There is just no way running in, getting killed, corpse running back
and finding a place to rez safely could ever be faster than simply
flying through an area.
Catriona R
2008-08-21 13:26:38 UTC
Permalink
Post by lcpltom
Post by Pete B
Post by Brent Stroh
Only two quests, I know, but that was also about 10 minutes, vs. the 30 it
would have taken to fight our way in and back out through the respawn.
Btw run in - get killed (if you can't shake them) run back and res, is
often faster as well ;)
There is just no way running in, getting killed, corpse running back
and finding a place to rez safely could ever be faster than simply
flying through an area.
Partcularly when in most zones the graveyard is a long long way from
wherever you died. And you can't ride in ghostform, have to go on foot
(ok it's less of a handicap to night elves)
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Buinne (70 Troll Shaman)
Tairbh (62 Tauren Druid)
Beag (60 Dwarf Paladin)
Pete B
2008-08-22 02:49:15 UTC
Permalink
Post by Catriona R
And you can't ride in ghostform,
Something we need to talk to blizzard about ;)
Brent Stroh
2008-08-21 14:43:08 UTC
Permalink
Post by Pete B
Btw run in - get killed (if you can't shake them) run back and res, is
often faster as well ;)
If this is your master plan to demonstrate that staying on the ground is as
good as flying, I think I'm done with this conversation.

-Brent
Pete B
2008-08-22 02:47:35 UTC
Permalink
Post by Brent Stroh
Post by Pete B
Btw run in - get killed (if you can't shake them) run back and res, is
often faster as well ;)
If this is your master plan to demonstrate that staying on the ground is as
good as flying, I think I'm done with this conversation.
I don't plan on demonstrating anything, I was just saying.
ald
2008-08-21 04:54:19 UTC
Permalink
Post by Pete B
Post by John Salerno
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster
You've been to Netherstorm, right?
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
Ok, if you want to narrow it down to quests that are impossible
without flying, I hate to burst your bubble but there are plenty. I've
found at least 2 (one in Shatt, one one of the Ogrilla pre-quests)
that require you to fly (there's no other way up there) to the Barrier
Hills in Terokkar, and of course there's the entire Tempest Keep
instance hub.

ald
reply via email to ald_007_1999 at yahoo dot com
Pete B
2008-08-21 12:44:30 UTC
Permalink
In article <***@4ax.com>, 103175.3500
@compuserve.com says...
Post by ald
Post by Pete B
Post by John Salerno
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster
You've been to Netherstorm, right?
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
Ok, if you want to narrow it down to quests that are impossible
without flying, I hate to burst your bubble
You wouldn't without proof.
Post by ald
but there are plenty. I've
found at least 2
2 are plenty, eh?
ald
2008-08-22 03:20:44 UTC
Permalink
Post by Pete B
@compuserve.com says...
Post by ald
Post by Pete B
Post by John Salerno
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster
You've been to Netherstorm, right?
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
Ok, if you want to narrow it down to quests that are impossible
without flying, I hate to burst your bubble
You wouldn't without proof.
Post by ald
but there are plenty. I've
found at least 2
2 are plenty, eh?
2 that I've found, I don't do much that isn't Dailies on my Main, and
even less on my other 70. Add in
http://www.wowhead.com/?quests=2.3845, the 4 at
http://www.wowhead.com/?quests=2.3846, the 2 at
http://www.wowhead.com/?quests=2.3849, and the 2 at
http://www.wowhead.com/?quests=3.3842, plus others that I know I've
missed, and yeah, it's plenty ;-)

Nice selective quoting, btw.

ald
reply via email to ald_007_1999 at yahoo dot com
Pete B
2008-08-23 21:15:40 UTC
Permalink
In article <***@4ax.com>, 103175.3500
@compuserve.com says...
Post by ald
Nice selective quoting, btw.
Oh please - I quote what I have a comment to, I don't change meaning.
John Salerno
2008-08-22 15:36:54 UTC
Permalink
Post by Pete B
Post by John Salerno
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster
You've been to Netherstorm, right?
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
Yeah, you're right. Flying across Netherstorm in a fraction of the time it
takes to ride across it probably has nothing to do with finishing quests
faster.

And if the point you're trying to make is that flying mounts don't actually
help with the quest *itself*, i.e. the quest does not have an inherent
flying requirement, then that's irrelevant. How many quests *require* you to
have a riding mount? The point of the mount isn't to *do* quests, it's to
facilitate doing them (and travel in general).
lcpltom
2008-08-22 15:47:57 UTC
Permalink
Post by John Salerno
Post by Pete B
Post by John Salerno
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster
You've been to Netherstorm, right?
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
Yeah, you're right. Flying across Netherstorm in a fraction of the time it
takes to ride across it probably has nothing to do with finishing quests
faster.
And if the point you're trying to make is that flying mounts don't actually
help with the quest *itself*, i.e. the quest does not have an inherent
flying requirement, then that's irrelevant. How many quests *require* you to
have a riding mount? The point of the mount isn't to *do* quests, it's to
facilitate doing them (and travel in general).
That made me think, there is one quest in Netherstorm where you have
to triangulate a position by using a device that points the way to the
triangulation points. While its entirely possible to do this on a
land mount, or with no mount at all, having even just the 60% flying
mount makes doing this quest faster.
John Salerno
2008-08-22 17:46:43 UTC
Permalink
Post by lcpltom
That made me think, there is one quest in Netherstorm where you have
to triangulate a position by using a device that points the way to the
triangulation points. While its entirely possible to do this on a
land mount, or with no mount at all, having even just the 60% flying
mount makes doing this quest faster.
You also remind me of a couple of quests that *do* require flying. There's a
small floating island off the south end of whatever that zone is east of
Shattrath (see, I've been away a *long* time!). There's also a floating
island in one of the upper-60 Outland zones. I guess I could go check on the
names, but I'm lazy right now. :)
lcpltom
2008-08-22 18:39:31 UTC
Permalink
Post by John Salerno
Post by lcpltom
That made me think, there is one quest in Netherstorm where you have
to triangulate a position by using a device that points the way to the
triangulation points. While its entirely possible to do this on a
land mount, or with no mount at all, having even just the 60% flying
mount makes doing this quest faster.
You also remind me of a couple of quests that *do* require flying. There's a
small floating island off the south end of whatever that zone is east of
Shattrath (see, I've been away a *long* time!). There's also a floating
island in one of the upper-60 Outland zones. I guess I could go check on the
names, but I'm lazy right now. :)
The zone east of Shattrath is Shadowmoon Valley, and the floating
island is Netherwing Ledge.

Hellfire Peninsula has an area called Throne of Kil'Jaeden, which
isn't an island, but has no land route to reach it. You can only get
there with a flying mount, or if you haven't done the quest yet, there
is a quest on Quel'Danas to obtain a scroll from one of the demons,
then use it at this portal that will teleport you to Throne of
Kil'Jaeden. Thats 1 time only though.

Zangarmarsh, to my knowledge, doesn't have any areas that require a
flying mount to reach.

Terokkar Forest has Skettis, which you need a flying mount to reach.

Nagrand has an area on the west edge that you need a flying mount to
get to. Up here is part of the druid epic flight form quest, and one
of the Netherwing daily quests.

Blade's Edge 2 areas that require flying mounts to reach, one of which
includes Ogrila and Skyguard daily quests. The other is where you go
for one of the SSO dailies.

And of course Netherstorm, which has not only a dungeon you need a
flying mount to reach, but also an island off the north edge, though I
thought there was a quest you could do that would get you teleported
to that island. Of course, there is also the fact that Netherstorm is
very broken up, with various parts of the zone existing on their own
floating land mass connected by bridges (I'd like to see some gnomish
or goblin engineers explain how they were able to make a structurally
sound bridge connecting 2 free floating massive land areas without the
various forces involved tearing the bridge to pieces).

Then SMV, which you already mentioned. I think there might be a quest
giver on the northern edge of the zone that requires a flying mount to
reach. I can't say for sure on this one, as I never tried to reach
him without a flying mount, so I don't know what land route to take to
try and get to him.

Also, over just about every zone in Outland are various floating small
islands that typically don't have anything on them. There is that one
island in HFP though that I always wondered about. I first saw it
when I first entered Outland and took the horde FP to Thrallmar. It
has the ruins of an alliance tower on it. I flew past it later at 70
and saw alliance NPC's there, which what appeared to be a flight
master. What exactly is this island for?
John Salerno
2008-08-22 18:48:16 UTC
Permalink
Post by lcpltom
The zone east of Shattrath is Shadowmoon Valley, and the floating
island is Netherwing Ledge.
Yeah, that's the second one I was talking about. The other is south of
Terokkar Forest and it's a place you have to fly to. I believe I went there
for the swift flight form quest, or something.
Catriona R
2008-08-22 18:57:54 UTC
Permalink
Post by lcpltom
Terokkar Forest has Skettis, which you need a flying mount to reach.
There's also Razorthorn Ridge on the border with HFP which is in one of
the Shattered Sun dailies, plus a lake above the Horde town that's
involved in a Netherwing quest.
Post by lcpltom
And of course Netherstorm, which has not only a dungeon you need a
flying mount to reach, but also an island off the north edge, though I
thought there was a quest you could do that would get you teleported
to that island. Of course, there is also the fact that Netherstorm is
very broken up, with various parts of the zone existing on their own
floating land mass connected by bridges (I'd like to see some gnomish
or goblin engineers explain how they were able to make a structurally
sound bridge connecting 2 free floating massive land areas without the
various forces involved tearing the bridge to pieces).
Hehe yeah it seems odd that they are so solid :-)
Post by lcpltom
Then SMV, which you already mentioned. I think there might be a quest
giver on the northern edge of the zone that requires a flying mount to
reach. I can't say for sure on this one, as I never tried to reach
him without a flying mount, so I don't know what land route to take to
try and get to him.
Oronok? I've often wondered that myself, never tried without one!
Post by lcpltom
Also, over just about every zone in Outland are various floating small
islands that typically don't have anything on them. There is that one
island in HFP though that I always wondered about. I first saw it
when I first entered Outland and took the horde FP to Thrallmar. It
has the ruins of an alliance tower on it. I flew past it later at 70
and saw alliance NPC's there, which what appeared to be a flight
master. What exactly is this island for?
Alliance mini quest hub, basically gives out the bombing run quests for
killing demons in that place just north of Thrallmar (I forget the name,
Horde have a matching quest to bomb the same bit though) and taxi link
to the alliance camp at the forge camps north of Thrallmar. Funky place
but it makes your head spin because it's on a really steep slope and you
feel like you'll fall off any minute... and there's nothing below you
:-P
--
EU-Draenor:
Balgair (70 Human Rogue)
Naomh (70 Draenei Priest)
Sagart (70 Undead Priest)
Rosad (70 Human Warlock)
Eilnich (70 Blood Elf Warlock)
Sealgair (70 Dwarf Hunter)
Buinne (70 Troll Shaman)
Tairbh (62 Tauren Druid)
Beag (60 Dwarf Paladin)
Pete B
2008-08-23 21:44:34 UTC
Permalink
Post by Catriona R
Post by lcpltom
Then SMV, which you already mentioned. I think there might be a quest
giver on the northern edge of the zone that requires a flying mount to
reach. I can't say for sure on this one, as I never tried to reach
him without a flying mount, so I don't know what land route to take to
try and get to him.
Oronok? I've often wondered that myself, never tried without one!
You can ride up to Oronok around the mountain, starting at Coilskar
Cistern next to the water elementals.

pv+ (PV)
2008-08-22 19:29:27 UTC
Permalink
Post by lcpltom
floating land mass connected by bridges (I'd like to see some gnomish
or goblin engineers explain how they were able to make a structurally
sound bridge connecting 2 free floating massive land areas without the
various forces involved tearing the bridge to pieces).
All of outland is floating pieces - the shattered remains of the planet
Draenor which got punted into the twisting nether when the dark portal was
first closed. It's just that some pieces move and some don't.

One of the dwarves at shatter point claims that the whole rock flips over
on occasion, but I think he's just telling a tall tale, or else everyone
would be tethered down for when it happens. That would have been a fun
thing to do - have you fly into an island where everyone is roped to a
stake in the ground, and are looking at you apprensively as you get quests
from them, cause you're gonna die any second if you don't tie down. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
John Salerno
2008-08-22 19:38:12 UTC
Permalink
Post by pv+ (PV)
One of the dwarves at shatter point claims that the whole rock flips over
on occasion, but I think he's just telling a tall tale, or else everyone
would be tethered down for when it happens. That would have been a fun
thing to do - have you fly into an island where everyone is roped to a
stake in the ground, and are looking at you apprensively as you get quests
from them, cause you're gonna die any second if you don't tie down. *
That would be a nerve-wracking area to be in if something actually did
happen that could kill your character! But it sounds fun. :)
pv+ (PV)
2008-08-22 20:22:15 UTC
Permalink
Post by John Salerno
That would be a nerve-wracking area to be in if something actually did
happen that could kill your character! But it sounds fun. :)
I think it would be hilarious - have the screen shake, all the dwarves
start yelling for you to come inside, and then as you run into a building
with an oddly padded ceiling ... the whole world flips over. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
pv+ (PV)
2008-08-22 19:23:58 UTC
Permalink
Post by John Salerno
You also remind me of a couple of quests that *do* require flying. There's a
small floating island off the south end of whatever that zone is east of
Shattrath (see, I've been away a *long* time!). There's also a floating
island in one of the upper-60 Outland zones. I guess I could go check on the
names, but I'm lazy right now. :)
There's also every single Skettis and Orgi'la quest, quests in tempest keep
(unless you have a warlock as of 2.4), and the sunwell quests near where
Kazzak hangs out in Hellfire Peninsula, which I'm pretty sure can only be
done once if you can't fly. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
pv+ (PV)
2008-08-22 19:20:56 UTC
Permalink
Post by lcpltom
triangulation points. While its entirely possible to do this on a
land mount, or with no mount at all, having even just the 60% flying
mount makes doing this quest faster.
Not just faster - if you're careful, you can do it without ever leaving
your mount. You just have to activate the lodestone first, a safe distance
from the actual location.

There is also one in Kirin'var like this - if you have a mount, you can
turn on the wards without ever once getting into combat. Doing it on land
involves lots of climbing and constant interruptions from wraiths and
elementals in the area.

There's no convincing Pete B about this. He knows everything. Just ask
him! *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Pete B
2008-08-23 21:24:34 UTC
Permalink
Post by John Salerno
Post by Pete B
Post by John Salerno
Post by Pete B
i've come across almost no situations
where a flying mount would make anything faster
You've been to Netherstorm, right?
I ment solving the quests since that was the topic. Obviously its faster
flying over a gully than riding around it (a few minuttes at most
probably)
Yeah, you're right. Flying across Netherstorm in a fraction of the time it
takes to ride across it probably has nothing to do with finishing quests
faster.
Checking the stop watch tells me that if i get from point a to point b
in 1 minutte instead of 3 is mostly irrelevant when the quest takes 30
minuttes regardless.
Post by John Salerno
And if the point you're trying to make is that flying mounts don't actually
help with the quest *itself*, i.e. the quest does not have an inherent
flying requirement, then that's irrelevant.
No, because people mostly claim quests become easier (its only lately
this thread took a turn into faster)
pv+ (PV)
2008-08-21 15:32:56 UTC
Permalink
Post by John Salerno
You've been to Netherstorm, right?
I've said this before - Pete B, once he gets an idea in his head
(especially if it's wrong) will never be convinced otherwise. Best to just
ignore what he says if you know it's horseshit. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Urbin
2008-08-22 13:09:07 UTC
Permalink
Post by Pete B
Post by Urbin
Post by pv+ (PV)
Post by Urbin
As far as I know, they have not - so far - given a reason why they chose to
do so. All I know is that there have been various ideas why they might have
decided to do so, but it is all speculation on our part (or excuses,
according to you).
A moment's thought makes the reason obvious - content avoidance.
Oh, I totally agree. However, as Pete claimed that all reasons given were
"excuses" I specifically did not want to list any speculative reasons (and
even "content avoidance" is speculation, even a plausible one, as long as
Blizz does not state it as their reason).
Well i suppose it's possible that I'm just so good and you are such crap
players that you can't "content avoid" if you want. It's easy enough to
circle around etc. But I still say its bullshit, 99% of all quests
require you to be on the ground
Yes. But getting to the quest mob can be much faster flying than riding.
Post by Pete B
i've come across almost no situations where a flying mount would make
anything faster (you need to get around something, ride around it - no
problem)
There are many situations where I cannot just ride up to a quest mob because
the "blocking" mobs stand to close together to ride through or around them
without pulling aggro. So there is the risk of being knocked off the mount
or having several mobs following you and no clear area to fight them before
engaging the quest mob.

I - and others - have listed several dozen examples of situations where this
applies, you chose to snip them.
Post by Pete B
Post by Urbin
- fairness: otherwise those people starting WoW late, levelling straigt from
1 to 70 without grinding the money for the epic flight form before
entering Northredn would be at a severe disadvantage in gathering
professions compared to all of us who have been flying epic for over a
year now
Hah, screwfairness - people have different abilities and brains, that is
unfair right there, and that's just life. And the kids will be to 80 in
a week, so millions of playes will fly very quickly - so much for
'fairness'
Re-read what I wrote. I realise that some will be 77 much faster than
others. That is not what I was writing about. I assume that you will need
the 300 riding skill in order to learn "cold weather flying", which means
spending 5000g to learn that. Those players who have played BC for a long
time easily afforded this before WotLK hits. Anyone starting WoW after WotLK
comes out will not spend months at 70 getting easy money, so the time from
70 to 77 can serve to collect that kind of money.
Post by Pete B
There is no problem, so nothing to solve.
If there is no problem, how come I see you bitching about Blizzard screwing
up every time there is talk about the "flight delay" till 77?

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (45), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
Pete B
2008-08-23 21:21:11 UTC
Permalink
Post by Urbin
Post by Pete B
Post by Urbin
Post by pv+ (PV)
Post by Urbin
As far as I know, they have not - so far - given a reason why they chose to
do so. All I know is that there have been various ideas why they might have
decided to do so, but it is all speculation on our part (or excuses,
according to you).
A moment's thought makes the reason obvious - content avoidance.
Oh, I totally agree. However, as Pete claimed that all reasons given were
"excuses" I specifically did not want to list any speculative reasons (and
even "content avoidance" is speculation, even a plausible one, as long as
Blizz does not state it as their reason).
Well i suppose it's possible that I'm just so good and you are such crap
players that you can't "content avoid" if you want. It's easy enough to
circle around etc. But I still say its bullshit, 99% of all quests
require you to be on the ground
Yes. But getting to the quest mob can be much faster flying than riding.
Ok, somewhat faster - happy? :)
Post by Urbin
Post by Pete B
i've come across almost no situations where a flying mount would make
anything faster (you need to get around something, ride around it - no
problem)
There are many situations where I cannot just ride up to a quest mob because
the "blocking" mobs stand to close together to ride through or around them
without pulling aggro. So there is the risk of being knocked off the mount
or having several mobs following you and no clear area to fight them before
engaging the quest mob.
I - and others - have listed several dozen examples of situations where this
applies, you chose to snip them.
Because its not relevant. When i say i think its 99% it means that its
not 100% that means its not all, that means there are some examples
where its not the case - that means i've said that since the beginning
and there is no point in anyone listing a few. Go through all quests in
the game, then we'll talk.
Post by Urbin
Post by Pete B
Post by Urbin
- fairness: otherwise those people starting WoW late, levelling straigt from
1 to 70 without grinding the money for the epic flight form before
entering Northredn would be at a severe disadvantage in gathering
professions compared to all of us who have been flying epic for over a
year now
Hah, screwfairness - people have different abilities and brains, that is
unfair right there, and that's just life. And the kids will be to 80 in
a week, so millions of playes will fly very quickly - so much for
'fairness'
Re-read what I wrote.
Why?
Post by Urbin
I realise that some will be 77 much faster than
others. That is not what I was writing about. I assume that you will need
the 300 riding skill in order to learn "cold weather flying", which means
spending 5000g to learn that. Those players who have played BC for a long
time easily afforded this before WotLK hits. Anyone starting WoW after WotLK
comes out will not spend months at 70 getting easy money, so the time from
70 to 77 can serve to collect that kind of money.
And? So the people who haven't given money to blizzard so blizzard could
develop this should be given some sort of advantage? And I should be
penalized because they didn't join before? Hell no.
Post by Urbin
Post by Pete B
There is no problem, so nothing to solve.
If there is no problem, how come I see you bitching about Blizzard screwing
up every time there is talk about the "flight delay" till 77?
Wow now you are the one who should reread.

His postulate is "there is a problem so we have to limit flying" - my
comment is "there is no problem, so you don't have to limit flying"
Pete B
2008-08-18 23:08:08 UTC
Permalink
In article <***@stinky.trash.net>, ***@invalid.invalid
says...
Post by Urbin
Post by Pete B
Post by John Salerno
Well, my post of last night didn't seem to make it, so I'll try again. Any
word on the details of how/when we will get to fly in WOTLK?
Late in the game, bad design (though you'll get a lot of excuses for it)
Hehe, this must really irk you badly :-) I see you bitching about not flying
until 77 a lot.
I call it expressing my displeasure ;)
Post by Urbin
How come you can judge that it is bad design?
Ok, its bitching *g* - but since i don't accept the "it makes everything
easier" i assume that. Perhaps I shall see.
Post by Urbin
As far as I know, they have not - so far - given a reason why they chose to
do so.
I think you are probably right.
Post by Urbin
Obviously, you disagree with their decision, that is fine by me. But is any
decision you dislike automatically a bad one?
Usually yes, since i wouldn't have "dislike" but things I don't care
about.
Post by Urbin
Of course, I like my flying mount and chafe at having to use the land mount
in old Azeroth. Of course I will miss going at 380% when I will have to go
at 200% in Northrend.
Eeek, 200%? Haven't heard that.
Post by Urbin
I for one am willing to give them the
benefit of the doubt, why aren't you willing to do so?
Because you are willing, I should be? I am not interested in what they
have to say on the subject.
Urbin
2008-08-19 07:15:41 UTC
Permalink
Post by Pete B
says...
Post by Urbin
Obviously, you disagree with their decision, that is fine by me. But is any
decision you dislike automatically a bad one?
Usually yes, since i wouldn't have "dislike" but things I don't care
about.
As a kid I disliked my parents giving me a curfew to be home at a certain
time, but looking back I think despite that it was a good decision.

We might find out yet, that Blizzard's decision, while we dislike not being
able to fly, is still a good decision for the overall fun we will have
playing WotLK.
Post by Pete B
Post by Urbin
Of course, I like my flying mount and chafe at having to use the land mount
in old Azeroth. Of course I will miss going at 380% when I will have to go
at 200% in Northrend.
Eeek, 200%? Haven't heard that.
Epic land mount gives you 100% speed increase, hence you ride at 200% normal
speed (or twice as fast as you walk) Epic flying mount gives you 280% speed
increase, hence you fly at 380% normal speed (or 3.8 times as fast as you
walk).
Post by Pete B
Post by Urbin
I for one am willing to give them the
benefit of the doubt, why aren't you willing to do so?
Because you are willing, I should be?
Tempting to say "of course" ;-)
Post by Pete B
I am not interested in what they have to say on the subject.
I meant the benefit of the doubt that playing levels 70-77 without flying
will not impair my enjoyment of WotLK too much.

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (43), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
Pete B
2008-08-20 14:05:06 UTC
Permalink
Post by Urbin
Post by Pete B
says...
Post by Urbin
Obviously, you disagree with their decision, that is fine by me. But is any
decision you dislike automatically a bad one?
Usually yes, since i wouldn't have "dislike" but things I don't care
about.
As a kid I disliked my parents giving me a curfew to be home at a certain
time, but looking back I think despite that it was a good decision.
Lucky man.
Post by Urbin
We might find out yet, that Blizzard's decision, while we dislike not being
able to fly, is still a good decision for the overall fun we will have
playing WotLK.
I don't play it for fun so I doubt that.
Post by Urbin
Post by Pete B
Post by Urbin
Of course, I like my flying mount and chafe at having to use the land mount
in old Azeroth. Of course I will miss going at 380% when I will have to go
at 200% in Northrend.
Eeek, 200%? Haven't heard that.
Epic land mount gives you 100% speed increase, hence you ride at 200% normal
speed (or twice as fast as you walk) Epic flying mount gives you 280% speed
increase, hence you fly at 380% normal speed (or 3.8 times as fast as you
walk).
I thought you ment the flying mounts would be slower there since we were
talking about flying mounts.
Post by Urbin
Post by Pete B
Post by Urbin
I for one am willing to give them the
benefit of the doubt, why aren't you willing to do so?
Because you are willing, I should be?
Tempting to say "of course" ;-)
Know the feeling :)
Post by Urbin
Post by Pete B
I am not interested in what they have to say on the subject.
I meant the benefit of the doubt that playing levels 70-77 without flying
will not impair my enjoyment of WotLK too much.
Pass 1 for me will be a carfull charting of where everything is, quest
givers, locations, and drops, so that pass 2 and 3 will be much faster
(with alts and no birds)
pv+ (PV)
2008-08-20 15:22:07 UTC
Permalink
Post by Pete B
Post by Urbin
We might find out yet, that Blizzard's decision, while we dislike not being
able to fly, is still a good decision for the overall fun we will have
playing WotLK.
I don't play it for fun so I doubt that.
WHAT?! *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Urbin
2008-08-22 15:12:43 UTC
Permalink
Post by Pete B
Post by Urbin
We might find out yet, that Blizzard's decision, while we dislike not being
able to fly, is still a good decision for the overall fun we will have
playing WotLK.
I don't play it for fun so I doubt that.
Poor bastard. Who is forcing you to it?

If I didn't have fun playing WoW I'd stop it this instant.
Post by Pete B
Post by Urbin
Post by Pete B
Post by Urbin
Of course, I like my flying mount and chafe at having to use the land mount
in old Azeroth. Of course I will miss going at 380% when I will have to go
at 200% in Northrend.
Eeek, 200%? Haven't heard that.
Epic land mount gives you 100% speed increase, hence you ride at 200% normal
speed (or twice as fast as you walk) Epic flying mount gives you 280% speed
increase, hence you fly at 380% normal speed (or 3.8 times as fast as you
walk).
I thought you ment the flying mounts would be slower there since we were
talking about flying mounts.
No, I was referring to the fact, that I - like you - am chafing at having to
go at 200% (i.e. on a land mount) instead of 380% (i.e. on a flying mount)
but despite this, don't think it is a huge catastrophe.

Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (45), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
Pete B
2008-08-23 21:23:03 UTC
Permalink
Post by Urbin
Post by Pete B
Post by Urbin
We might find out yet, that Blizzard's decision, while we dislike not being
able to fly, is still a good decision for the overall fun we will have
playing WotLK.
I don't play it for fun so I doubt that.
Poor bastard. Who is forcing you to it?
Nobody.
Post by Urbin
If I didn't have fun playing WoW I'd stop it this instant.
Good for you.
Post by Urbin
Post by Pete B
I thought you ment the flying mounts would be slower there since we were
talking about flying mounts.
No, I was referring to the fact, that I - like you - am chafing at having to
go at 200% (i.e. on a land mount) instead of 380% (i.e. on a flying mount)
but despite this, don't think it is a huge catastrophe.
Again good for you.
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