Toinet
2011-03-31 14:24:08 UTC
Dear All,
I've been recently in touch with Electronic Arts, owner of Maxis and
Origin Systems, former publishers of SimCity and the Ultima series
respectively.
My idea was to finish what Becky Heineman started on SimCity. Yes, the
game exists, I have a copy. With Ultima II, I would have liked to work
from Becky's source code of Ultima I for the IIgs to keep the same
level of quality.
I've officially requested the permission to port those two games on
the Apple IIgs and the answer was quite clear: "We would require a EUR
20,000 minimum guarantee and a 10% royalty rate."
To make it short, it would require 10,000 sales at EUR 20 (or 5,000 at
EUR 40, etc.) which is, to be honest, far from being realistic in our
today's market. And, I also need to make it clear if that amount is
for the two games or per game.
So... here are the simple questions...
Would you pay for those games?
If yes, how much would you pay for them?
Answers can either be sent in this thread or at info AT brutaldeluxe
DOT fr
Thank you,
Antoine
I've been recently in touch with Electronic Arts, owner of Maxis and
Origin Systems, former publishers of SimCity and the Ultima series
respectively.
My idea was to finish what Becky Heineman started on SimCity. Yes, the
game exists, I have a copy. With Ultima II, I would have liked to work
from Becky's source code of Ultima I for the IIgs to keep the same
level of quality.
I've officially requested the permission to port those two games on
the Apple IIgs and the answer was quite clear: "We would require a EUR
20,000 minimum guarantee and a 10% royalty rate."
To make it short, it would require 10,000 sales at EUR 20 (or 5,000 at
EUR 40, etc.) which is, to be honest, far from being realistic in our
today's market. And, I also need to make it clear if that amount is
for the two games or per game.
So... here are the simple questions...
Would you pay for those games?
If yes, how much would you pay for them?
Answers can either be sent in this thread or at info AT brutaldeluxe
DOT fr
Thank you,
Antoine