Justisaur
2018-03-23 23:36:23 UTC
I've always been bothered by turn undead. I'd like to come up with something that more closely resembles what you see in movies, and is perhaps a bit simpler.
#1 I don't remember undead fleeing at full speed, they retreat slowly into the shadows, averting their eyes as if it were a gaze attack they're trying to avoid. I'm thinking it forces them to withdraw, not flee, and only up to about 30' away (about as far as you can recognize a face.)
#2 fighting - what to do when someone physically fights the undead while they are being turned or are already turned. I seem to remember some female vampires that fight back when cornered but it seems they are at a disadvantage or weakened by the turning.
#3 unlimited number - there's no number of undead that seems to overwhelm the turning, it's just the power of the leader if he's too powerful for the turner.
#4 No destroying undead outright.
#5 Placing the symbol on the undead hurt them.
So I'm thinking:
Turn undead is an action the cleric can take any time, he has to use his round to maintain it, but he can still move, even forcing undead back. It affects all undead within 30' they must withdraw if they can. There's no turning attempt/chart, instead only the most powerful undead can attempt to break the turn making a save vs. spells (perhaps at -1/+1 per 2 levels difference in HD, 20s and 1s don't auto succeed/fail). If failed that undead can't attempt to break the turn again. If trapped/fought within the 30' turning radius the undead takes a -4 to hit due to being weakened/not able to look at the symbol. If fought more than 30' away they are out of the turn radius and aren't affected. Undead can't be destroyed outright through turning, though if trapped within the radius and the symbol placed on them, it does as much damage each round as holy water.
Thoughts? Citations from fantasy/horror books/movies on how this should work?
#1 I don't remember undead fleeing at full speed, they retreat slowly into the shadows, averting their eyes as if it were a gaze attack they're trying to avoid. I'm thinking it forces them to withdraw, not flee, and only up to about 30' away (about as far as you can recognize a face.)
#2 fighting - what to do when someone physically fights the undead while they are being turned or are already turned. I seem to remember some female vampires that fight back when cornered but it seems they are at a disadvantage or weakened by the turning.
#3 unlimited number - there's no number of undead that seems to overwhelm the turning, it's just the power of the leader if he's too powerful for the turner.
#4 No destroying undead outright.
#5 Placing the symbol on the undead hurt them.
So I'm thinking:
Turn undead is an action the cleric can take any time, he has to use his round to maintain it, but he can still move, even forcing undead back. It affects all undead within 30' they must withdraw if they can. There's no turning attempt/chart, instead only the most powerful undead can attempt to break the turn making a save vs. spells (perhaps at -1/+1 per 2 levels difference in HD, 20s and 1s don't auto succeed/fail). If failed that undead can't attempt to break the turn again. If trapped/fought within the 30' turning radius the undead takes a -4 to hit due to being weakened/not able to look at the symbol. If fought more than 30' away they are out of the turn radius and aren't affected. Undead can't be destroyed outright through turning, though if trapped within the radius and the symbol placed on them, it does as much damage each round as holy water.
Thoughts? Citations from fantasy/horror books/movies on how this should work?